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Articles by _Maxxx_ (Articles: 8)

Articles: 8

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Average article rating: 4.89

Desktop Programming
WPF
27 Mar 2011   Updated: 3 Dec 2013   Rating: 4.96/5    Votes: 104   Popularity: 9.98
Licence: CPOL    Views: 253,195     Bookmarked: 366   Downloaded: 5,000
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Using an extended MVVM pattern for real world LOB applications: Part 1
27 Mar 2011   Updated: 3 Dec 2013   Rating: 4.96/5    Votes: 28   Popularity: 7.19
Licence: CPOL    Views: 91,146     Bookmarked: 84   Downloaded: 2,119
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Using an extended MVVM pattern for real world LOB applications: Part 2
27 Mar 2011   Updated: 3 Dec 2013   Rating: 4.89/5    Votes: 26   Popularity: 6.92
Licence: CPOL    Views: 97,198     Bookmarked: 68   Downloaded: 2,229
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Using an extended MVVM pattern for real world LOB applications: Part 4
27 Mar 2011   Updated: 13 Dec 2013   Rating: 4.89/5    Votes: 19   Popularity: 6.14
Licence: CPOL    Views: 61,230     Bookmarked: 65   Downloaded: 1,046
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Using an extended MVVM pattern for real world LOB applications: Part 3
Mobile Apps
20 Oct 2014   Updated: 20 Oct 2014   Rating: 4.96/5    Votes: 16   Popularity: 5.97
Licence: CPOL    Views: 26,452     Bookmarked: 21   Downloaded: 0
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The Internet of Things needs YOU!
Android
29 Jul 2014   Updated: 30 Jul 2014   Rating: 4.80/5    Votes: 5   Popularity: 3.36
Licence: CPOL    Views: 32,183     Bookmarked: 21   Downloaded: 0
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A step-by-step beginners guide to setting up a development environment to write games using Cocos2d-X 3.2 on a Mac
3 Aug 2014   Updated: 16 Sep 2014   Rating: 4.93/5    Votes: 31   Popularity: 7.35
Licence: CPOL    Views: 70,080     Bookmarked: 68   Downloaded: 0
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A step-by-step beginners guide to setting up a development environment to write games using Cocos2d-X 3.2 on a PC
iPhone
16 Feb 2014   Updated: 16 Feb 2014   Rating: 4.76/5    Votes: 5   Popularity: 3.33
Licence: CPOL    Views: 17,411     Bookmarked: 1   Downloaded: 0
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Well it wasn’t as easy as I thought it was going to be, but I managed to get a version of my scrolling texture program working under cocos2d-x V3 Beta 2. I set up cocos2d-x v3 as in my previous … Continue reading →

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Software Developer (Senior) Devo
Australia Australia
Software developer par excellence,sometime artist, teacher, musician, husband, father and half-life 2 player (in no particular order either of preference or ability)
Started programming aged about 16 on a Commodore Pet.
Self-taught 6500 assembler - wrote Missile Command on the Pet (impressive, if I say so myself, on a text-only screen!)
Progressed to BBC Micro - wrote a number of prize-winning programs - including the best graphics application in one line of basic (it drew 6 multicoloured spheres viewed in perspective)
Trained with the MET Police as a COBOL programmer
Wrote platform game PooperPig which was top of the Ceefax Charts for a while in the UK
Did a number of software dev roles in COBOL
Progressed to Atari ST - learned 68000 assembler & write masked sprite engine.
Worked at Atari ST User magazine as Technical Editor - and was editor of Atari ST World for a while.
Moved on to IBM Mid range for work - working as team leader then project manager
Emigrated to Aus.
Learned RPG programming on the job (by having frequent coffee breaks with the wife!!)
Moved around a few RPG sites
Wrote for PC User magazine - was Shareware Magazine editor for a while.
Organised the first large-scale usage of the Internet in Australia through PC User magazine.
Moved from RPG to Delphi 1
Developed large applications in Delphi before moving on to VB .Net and C#
Became I.T. Manager - realised how boring paper pushing can be
And now I pretty much do .Net development in the daytime, while redeveloping PooperPig for the mobile market at night.