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Articles by Craig Giles (Articles: 7)

Articles: 7

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Average article rating: 3.97

Mobile Apps
iPhone
2 Jun 2009   Updated: 2 Jun 2009   Rating: 3.43/5    Votes: 7   Popularity: 2.90
Licence: CPOL    Views: 45,422     Bookmarked: 11   Downloaded: 0
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Since I am developing a game engine for the iPhone that I would like to re-use, I have chosen to host all game data in the form of XML files
2 Jun 2009   Updated: 2 Jun 2009   Rating: 4.70/5    Votes: 11   Popularity: 4.70
Licence: CPOL    Views: 54,952     Bookmarked: 39   Downloaded: 412
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The goal for this tutorial is to get a basic screen management system up and running, ready to start writing game code.
2 Jun 2009   Updated: 2 Jun 2009   Rating: 4.29/5    Votes: 3   Popularity: 2.04
Licence: CPOL    Views: 15,981     Bookmarked: 10   Downloaded: 0
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An input manager to help you with input management
2 Jun 2009   Updated: 2 Jun 2009   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 17,500     Bookmarked: 13   Downloaded: 0
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There are a few things missing from the tutorials. This is the amendment, going to patch up the final few things to get you back on track!
2 Jun 2009   Updated: 2 Jun 2009   Rating: 2.50/5    Votes: 3   Popularity: 1.19
Licence: CPOL    Views: 18,601     Bookmarked: 6   Downloaded: 0
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I have been learning quite a few development strategies as of late, and the newest one that I’ve taken a peek into is Test Driven Development (TDD), or Unit Testing.
19 Jul 2009   Updated: 19 Jul 2009   Rating: 3.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 38,744     Bookmarked: 9   Downloaded: 322
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How to adjust your Texture2D object to allow any sized textures in your OpenGL ES project.
Programming Languages
Objective C
22 Oct 2009   Updated: 22 Oct 2009   Rating: 4.90/5    Votes: 4   Popularity: 2.95
Licence: CPOL    Views: 29,800     Bookmarked: 13   Downloaded: 135
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Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

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