What Are They?
Here, I present some animation provider classes that you may use with any CWaitingTreeCtrl
-derived class (see article). They're just examples now, they can serve you as starting points to implement much butter animation effects, but they can also be used "as-is" in your little projects.
CProgressFX
This animation provider simply displays a progress bar while populating the tree.
If the total count of items to add is known, it shows a linear progress bar, otherwise it maps the current progress (which would grow indefinitely) into a finite range allowing the bar to be displayed.
CHourglassFX
This animation provider simply displays an animated icon with the well-known hourglass.
Note: I finally found the reason why my animated icons were successfully loaded only when linking to MFC dynamic libraries, and it doesn't have anything to do with MFC. The application I used to produce the animated icon, saved the file specifying the wrong size in the RIFF header. Those extra 8 bytes caused the system to read past the end of file, finding zeroes with dynamic libraries and the standard MFC resources with static libraries. It interpreted the zeroes like an EOF marker and returned successfully, while it didn't like the other bytes of subsequent resources thus returning a failure. The correct value in the RIFF header is the file size minus 8, so I just changed the double-word at offset 4 in the VC++ resource editor and got my icon even in static builds.
Using the Classes
Using animation provider classes is very easy. Suppose you have created your own content provider class: CMyTreeCtrl
. If you want to add one or more animations, you declare a variable as follows:
#include "MyTreeCtrl.h"
#include "ProgressFX.h"
#include "HourglassFX.h"
...
CProgressFX< CHourglassFX< CMyTreeCtrl > > m_ctlMyTree;
And this is the result:
Updates
- 17th October, 2000: Initial public release
- 27th September, 2001: Fixed bug with animated icons
License changed to Artistic License
Conclusion
I hope there's someone who likes these classes and who wants to write his own. You may implement a new animation with an external progress control, or with a user selectable animated cursor, or with a message text that reports remaining items to load (like VS Class View), or everything you can imagine. If you do, it would be nice to see a new article about it. I will appreciate any comment, suggestion or improvement.
Paolo began programming at the age of 9 with a glorious Olivetti M24 (i8086) and GW-BASIC, then he played a bit with Turbo C, Turbo Pascal and Assembly (using the MS-DOS Debug). Quick BASIC and Visual Basic shortly followed, until he learned C++ in College. He tought himself MFC and Windows programming, along with some DHTML and Javascript.
Always attracted by low-level programming and Assembly, he started to appreciate the joys of templates and STL while working for his Master Thesis. For seven months he was playing with airplanes and automatic control at the Unversity of Illinois at Urbana-Champaign, where he first met QNX and embedded systems.
In his job experience he learned Java to develop user interfaces and graphical editors, and re-discovered the Eclipse IDE that he had used in its early versions with the QNX SDK. He also deepened his knowledge of Linux and embedded systems, microcontrollers firmware and embedded voice recognition, while also practicing electronics design.
He graduated in Computer Engineering (Ingegneria informatica) at the University of Pisa, Italy, in December 2003. Currently working for an electronics and robotics company (
www.robotechsrl.com).
He lives in Pisa and in Follonica (GR), Italy.