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LINQ and Performance

4.93/5 (30 votes)
15 Nov 2022CPOL11 min read 40.1K   22  
Is LINQ the right technology for processing large amounts of data in runtime-relevant environments?
Anyone using LINQ should not only be aware of the advantages, but also pay attention to the disadvantages - performance is definitely one of the significant considerations.

Introduction

It has been 15 years (2007) since Microsoft introduced LINQ in .NET 3.5. That should be enough time for it to mature into an all-around useful tool.

The use of LINQ has several aspects:

  • Deferred execution and lazy evaluation (better utilization of multi-threading capable systems)
  • Shortening of the code (readability and reusability)
  • Runtime overhead of the technologies used (performance)

In this article, I will take a look at one aspect of LINQ only - performance.

Background

LINQ has - at least in my environment - electrified all C# programmers with its appearance and subsequently led to massive use of this technology.

I would like to ask here, how much of the marketing shine remains, if one looks at LINQ completely soberly - as an innovative combination of extension methods and anonymous delegates (lambda expressions) with deferred execution (yield)?

To answer this question for the performance aspect, I want to filter an object list with LINQ and sort the result.

The first specificity of this approach is that LINQ has to process the list up to the last element. Thus, I intentionally eliminate runtime advantages that can be achieved using Any() or First() and focus on cases where it is mandatory to process all elements.

The second specificity of this approach is that LINQ works against the main memory (and not against a database). Thus, I intentionally eliminate the runtime influences that accesses to a database would introduce - no matter if it is a (small) in-memory database, a classic server database or a hybrid of them. One typical application of LINQ - database queries - is therefore not reasonably represented in the tests. This is because adding database queries to the tests would also be well suited to falsify the results:

  • The effectiveness of LINQ database queries is influenced more by the database driver than by the programming approach.
  • If the LINQ database queries are executed against a cached database, the results then still come from main memory.
  • How stupid does the programming approach have to be to be compared to LINQ? I would expect stored procedures (parameterizable and already compiled SQL queries) to be vastly superior to LINQ queries.
Update 1: In the comments section, there are a lot of comments that address the self-imposed restriction of not using LINQ for database accesses in the tests. They range from criticism (this leaves out the essential use case) to agreement (stored SQL procedures are the better way for efficient database queries anyway). With my approach, I only and exclusively wanted to eliminate the side effects that database accesses would bring to the tests. No more and no less.

Tests

Of course, the results depend on the multithreading capability of the underlying runtime system, operating system and hardware - so only comparing different approaches with each other that are running in the same environment is useful. For this reason, I have prepared 4 test cases that can be compared with each other.

  • Test case 1: LINQ with C++ (without and with ordering)
  • Test case 2: classic (for(...) loops, if(...) and sort(...)) with C++ (without and with ordering)
  • Test case 3: LINQ with C# (without and with ordering)
  • Test case 4: classic (for(...) loops, if(...) and sort(...)) with C# (without and with ordering)

And the test cases will be executed on two different environments ...

Test on Win10

The first test environment is a Lenovo T550 with i7-5600U @ 2.6GHz, Windows 10 x64, .NET 4.7.2 and 16GB memory.

The C++ test results are:

Image 1

  • The C++ code has been compiled for x86 architecture with ISO C++ 14 Standard and /O2 optimization flag.
  • I've tested x64 architecture as well - but without observable differences.

The C# test results are:

Image 2

Test on openSUSE

The second test environment is a Lenovo T520 with i5-2540M @ 2.6GHz, openSUSE Leap 15.4 x64, .NET 6.0 and 12 GB memory.

Update 1: When I first published the tests, .NET 6.0 was current and .NET 7.0 was just around the corner. Many comments in the comments section raise the question if the results won't be much better with .NET 7.0. At the end of the article I have added measurements that cover this issue.

The C++ test results are:

Image 3

  • The C++ code has been compiled with GNU C++ 12-lp154 defaults and /O3 optimization flag.

The C# test results are:

Image 4

Comparison of the Results

To better compare the results, I ignore the worst test run (highest run time) and take the median of the three remaining test runs. Which produces this summary picture:

line system HW code attempt ordering median C++ vs. C# LINQ vs. classic
1 Win 10 T550 C++ LINQ no 11.5 ms 13 % better ~3 times worse
2 Win 10 T550 C# LINQ no 13.0 ms 13 % worse
3 Win 10 T550 C++ classic no 2.5 ms 112 % better ~3 times better
4 Win 10 T550 C# classic no 5.3 ms 112 % worse
5 Win 10 T550 C++ LINQ yes 21.2 ms 159 % better inconsistent (C++
~2.5 times worse,
C# comparable)
6 Win 10 T550 C# LINQ yes 55.0 ms 159 % worse
7 Win 10 T550 C++ classic yes 8.2 ms 554 % better inconsistent (C++
~2.5 times better,
C# compaable)
8 Win 10 T550 C# classic yes 53.7 ms 554 % worse
9 openSUSE T520 C++ LINQ no 6.0 ms 171 % better ~3.5 times worse
10 openSUSE T520 C# LINQ no 16.3 ms 171 % worse
11 openSUSE T520 C++ classic no 1.2 ms 575 % better ~3.5 times better
12 openSUSE T520 C# classic no 8.1 ms 575 % worse
13 openSUSE T520 C++ LINQ yes 10.5 ms 206 % better inconsistent (C++
~2 times worse,
C# comparable)
14 openSUSE T520 C# LINQ yes 32.2 ms 206 % worse
15 openSUSE T520 C++ classic yes 5.2 ms 496 % better inconsistent (C++
~2 times better,
C# comparable)
16 openSUSE T520 C# classic yes 31.0 ms 496 % worse

Discussion of the Expectations and Results

C++ vs. C#

  • I expect a clear advantage of C++ over C#.
  • Expectation met.

C++ is up to ~5.5-times faster than C# - this is not dramatic for applications, but can become a knockout criterion for platforms and services. Obviously, STL and C++ compiler optimizers do an excellent job here.

Update 1: There are some comments in the comments section that seem to refer to the comparison between C++ and C# being unfair.

The core points are the statements that C++ was invented to develop close to hardware (operating systems, platforms, drivers, ...) and C# was invented to develop fast and least error-prone (application system level).
In general, I share the view, even if I have a problem with "inventing" - after all, it was an evolutionary development.

Nevertheless, I generally agree with the thesis, in a few cases I also use a combination of C++ and C# for my real projects at the application system level - because even with .NET Core or .NET 7.0, mixed mode DLLs can be written with little effort.

LINQ vs. classic (for(...) loops, if(...) and sort(...))

  • I expect LINQ to have a clear disadvantage over the classic approach.
  • Expectation met. However, not as clearly as expected.

LINQ is always worse than the classic approach (for(...) loops, if(...) and sort(...)) for C++ but not for C#.

I think the reason LINQ holds up so well in C# is because of the special data structures. While LINQ in C++ uses vector<Element> for source data and results, LINQ in C# uses List<Element> for source data and System.Linq.Enumerable.WhereListIterator<Element> or System.Linq.OrderedEnumerable<Element, int> for results. The second datatype provides explicit access to the sort criterion and could also be seen as no longer comparable or cheating. But let's be mild.

Win10 vs. openSUSE

I don't want to comment it further, but the tests seem to run faster om Linux with much weaker hardware. Maybe it's because of Microsoft Defender - which is ALWAYS running in my Windows machines.

Scaling

The quite acceptable results for C# compared to C++ surprised me (I had expected at least one power of ten as the difference) as well as pleased me (apparently 15 years of development have really had a positive effect on C#).

Nevertheless, I wanted to be sure that C# is really that strong. So I simply multiplied the amount of data twenty times from 640000 to 12800000.

The scaled C++ test results are:

Image 5

The scaled C# test results are:

Image 6

Which produces this summary picture:

line system HW code attempt ordering median C++ vs. C# LINQ vs. classic
1 openSUSE T520 C++ LINQ no 108.9 ms 58 % better ~2.5 times worse
2 openSUSE T520 C# LINQ no 171.8 ms 58 % worse
3 openSUSE T520 C++ classic no 35.9 ms 197 % better ~2.5 times better
4 openSUSE T520 C# classic no 106.7 ms 197 % worse
5 openSUSE T520 C++ LINQ yes 250.9 ms 153 % better inconsistent (C++
~2 times worse,
C# comparable)
6 openSUSE T520 C# LINQ yes 636.4 ms 153 % worse
7 openSUSE T520 C++ classic yes 135.1 ms 383 % better inconsistent (C++
~2 times better,
C# comparable)
8 openSUSE T520 C# classic yes 652.1 ms 383% worse

Discussion

All statements already made for the smaller data set are confirmed.

Using the Code

Update 1: The following code (C++ and C#) represents the initial version (first code generation) of my tests except for bug fixes (that have been integrated meanwhile). Many comments in the comment section make suggestions to make the code more efficient. This ranges from more modern notations (e.g. for the properties) to recommendations for benchmark libraries.

First of all, thanks for that! I have tried/implemented many of these suggestions. For the suggestions to make the C++ code more efficient, it turned out that the GNU C++ compiler optimizes so efficiently that the code changes had no measurable effects. For the suggestions to make the C# code more efficient, with a lot of good will you can read an improvement into the measurement results - but the C# compiler also optimizes very efficiently.

From the suggestions for benchmark libraries, I only took the idea of providing a clean interface for result evaluation and presenting the results more compactly and clearly. The benchmark libraries for C++ and C# differ so much that it would affect the comparability of the approaches too much and so I decided to use a self-implemented solution that works exactly identically in C++ and C#.

I am happy to provide the enhanced code here:
Improved code for C++ Download LINQ-SimulationTest.zip
Improved code for C# Download LINQ-Test.zip

The C++ Test Code (first code generation)

The code is exactly the same for Win10 and openSUSE.

C++
#include <iostream>
#include <iomanip>
#include <vector>
#include <chrono>
#include "boolinq.h"

using namespace std;
using namespace boolinq;

static const size_t VECTORSIZE = 640000;

class Element
{
private:
    int tag;
    int order;
    int data;

public:
    int getTag() const { return tag; }
    void setTag(int t) { tag = t; }
    int getOrder() const { return order; }
    void setOrder(int o) { order = o; }
    int getData() const { return data; }
    void setData(int d) { data = d; }

    inline bool operator<(const Element& b)
    {
        return this->order * VECTORSIZE + this->data < b.order* VECTORSIZE + b.data;
    }
};

void checkResults(vector<Element> resultVector)
{
    int d = 0;
    int o = 0;
    for (auto it = resultVector.begin(); it != resultVector.end(); it++)
    {
        if (d > it->getData() && o > it->getOrder())
            throw "Ordering failed";
        d = it->getData();
        o = it->getOrder();
    }
}

void testClasic(vector<Element> testVector, bool order, int run)
{
    auto startTime = chrono::high_resolution_clock::now();

    vector<Element> resultVector;

    for (auto it = testVector.begin(); it != testVector.end(); it++)
    {
        if (it->getTag() < 1)
        {
            resultVector.push_back(*it);
        }
    }
    if(order)
        sort(resultVector.begin(), resultVector.end());

    if (resultVector.size() != VECTORSIZE / 8)
        throw "Number of result elements not correct!";

    checkResults(resultVector);

    auto endTime = chrono::high_resolution_clock::now();

    auto ordering = (order ? "ordered" : "not ordered");
    double timeTaken = chrono::duration_cast<chrono::nanoseconds>
                          (endTime - startTime).count() / 1000000000.0;
    cout << "Classic (" << ordering << "), run " << run << " -> Time: "
         << setprecision(9) << timeTaken << " sec" << " To be: "
         << VECTORSIZE / 8 << " Result: " << resultVector.size() << endl;
}

void testLINQ(vector<Element> testVector, bool order, int run)
{
    auto startTime = chrono::high_resolution_clock::now();

    auto resultVector = (order ?
        from(testVector).where([](const Element& element)
                            { return element.getTag() < 1; })
                        .orderBy([](const Element& element)
                            { return element.getOrder() * VECTORSIZE +
                                     element.getData(); })
                        .toStdVector() :
        from(testVector).where([](const Element& element)
                            { return element.getTag() < 1; })
                        .toStdVector());
    if (resultVector.size() != VECTORSIZE / 8)
        throw "Number of result elements not correct!";

    checkResults(resultVector);

    auto endTime = chrono::high_resolution_clock::now();

    auto ordering = (order ? "ordered" : "not ordered");
    double timeTaken = chrono::duration_cast<chrono::nanoseconds>
                           (endTime - startTime).count() / 1000000000.0;
    cout << "LINQ (" << ordering << "),    run " << run << " -> Time: "
         << setprecision(9) << timeTaken << " sec" << " To be: "
         << VECTORSIZE / 8 << " Result: " << resultVector.size() << endl;
}

int main()
{
    vector<Element> testVector(VECTORSIZE);
    for (size_t index = 0; index < VECTORSIZE; index++)
    {
        testVector[index].setTag(index % 8);
        testVector[index].setOrder(index % 12);
        testVector[index].setData(index);
    }

    for (int run = 0; run < 4; run++)
    {
        testLINQ(testVector, false, run);
        testClasic(testVector, false, run);
    }

    for (int run = 0; run < 4; run++)
    {
        testLINQ(testVector, true, run);
        testClasic(testVector, true, run);
    }

    int i;
    cin >> i;

    return 0;
}

The C# Test Code (first code generation)

The code is exactly the same for Win10 and openSUSE.

C#
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;

namespace LINQtest
{
    public static class Settings
    {
        public const int VECTORSIZE = 640000;
    }

    class Element : IComparable<Element>
    {
        private int tag;
        private int order;
        private int data;

        public Element(int t, int o, int d)
        {
            tag = t;
            order = o;
            data = d;
        }

        public int Tag { get { return tag; } set { tag = value; } }
        public int Order { get { return order; } set { order = value; } }
        public int Data { get { return data; } set { data = value; } }

        public int CompareTo(Element? b)
        {
            if (b == null)
                return 1;
            return (b.order * Settings.VECTORSIZE + b.data) -
                   (order * Settings.VECTORSIZE + data);
        }
    }

    class Program
    {
        static void checkResults(IEnumerable<Element> resultVector)
        {
            int d = 0;
            int o = 0;
            foreach (var element in resultVector)
            {
                if (d > element.Data && o > element.Order)
                    throw new Exception("Ordering failed");
                d = element.Data;
                o = element.Order;
            }
        }

        static void testClasic(List<Element> testVector, bool order, int run)
        {
            Stopwatch sw = new Stopwatch();
            sw.Start();

            var resultVector = new List<Element>(testVector.Count / 8);

            foreach (var element in testVector)
            {
                if (element.Tag < 1)
                    resultVector.Add(element);
            }

            if (order)
                resultVector.Sort();

            if (resultVector.Count != Settings.VECTORSIZE / 8)
                throw new Exception("Number of result elements not correct!");

            checkResults(resultVector);

            sw.Stop();

            var ordering = (order ? "ordered" : "not ordered");
            Console.WriteLine(
                "Classic ({0}), run {1} -> Time: {2} sec To be: {3} Result: {4}",
                ordering, run, sw.Elapsed.ToString().Substring(7),
                Settings.VECTORSIZE / 8, resultVector.Count());
        }

        static void testLINQ(List<Element> testVector, bool order, int run)
        {
            Stopwatch sw = new Stopwatch();
            sw.Start();

            var resultVector = (order ?
                    testVector.Where(element => element.Tag < 1)
                              .OrderBy(element => element.Order *
                                       Settings.VECTORSIZE + element.Data) :
                    testVector.Where(element => element.Tag < 1)).ToList();

            if (resultVector.Count() != Settings.VECTORSIZE / 8)
                throw new Exception("Number of result elements not correct!");

            checkResults(resultVector);

            sw.Stop();

            var ordering = (order ? "ordered" : "not ordered");
            Console.WriteLine(
                "LINQ ({0}),    run {1} -> Time: {2} sec To be: {3} Result: {4}",
                ordering, run, sw.Elapsed.ToString().Substring(7),
                Settings.VECTORSIZE / 8, resultVector.Count());
        }

        static void Main(string[] args)
        {
            var testVector = new List<Element>(Settings.VECTORSIZE);
            for (int index = 0; index < Settings.VECTORSIZE; index++)
            {
                testVector.Add(new Element(index % 8, index % 12, index));
            }

            for (int run = 0; run < 4; run++)
            {
                testLINQ(testVector, false, run);
                testClasic(testVector, false, run);
            }
            for (int run = 0; run < 4; run++)
            {
                testLINQ(testVector, true, run);
                testClasic(testVector, true, run);
            }

            var key = Console.ReadKey();
        }
    }
}

Code Compilation on Win10

I used Visual Studio 2019 projects for C++ and C#.

Code Compilation on openSUSE

To compile the C++ code, I created a Code::Blocks 20.3 project and used the gcc-c++ 12.

To compile the C# code I used NET6.0 SDK and this shell script:

Shell
#              |<-- The path to the *.scproj file                    
|<-- The target folder (the result will also be in the bin/Release folder).
dotnet publish . --configuration Release --framework net6.0 --output ./pub 
                 --self-contained false --runtime linux-x64 --verbosity quiet
Update 1: In the meantime, I upgraded from .NET 6.0 to .NET 7.0. All I had to do for the conversion of the tests was to change from net6.0 to net7.0 in the shell script and in the project file (*.csproj).

Points of Interest

I wanted to know how far apart LINQ and the classic approach (for(...) loops, if(...) and sort(...)) are in their respective best manifestations.

It turns out that for C++, the classic approach is the most performant while for C#, the use of LINQ is recommended. And there seem to be good reasons for this. While LINQ for C++ only means additional overhead, LINQ in C# can more than compensate this additional overhead by the special data structures (System.Linq.Enumerable.WhereListIterator<Element> and System.Linq.OrderedEnumerable<Element, int>).

Update 1: In the meantime, I upgraded from .NET 6.0 to .NET 7.0. The following shows the measurement results on openSUSE (on Win10 it has already been shown that the spread of the measurement results hardly allows reliable statements).

These measurement results were obtained with the enhanced code, the more compact and clearer output of the measurement results (new clean benchmark interface) and the increase of the runs to 9 evaluated runs.

I repeated the tests 3 times - and could not detect any acceleration on .NET 7.0:
Platform environment: Unix
Runtime environment:  .NETCoreApp,Version=<code>v6.0</code>

| Measurement set       |     N |       Mean |      Error |     StdDev | Ratio |
| --------------------- | ----- | ---------- | ---------- | ---------- | ----- |
| LINQ (not ordered)    |     9 |   0.197 s  |   0.037 s  |   0.020 s  |  1.00 |
| Classic (not ordered) |     9 |   0.106 s  |   0.000 s  |   0.000 s  |  0.54 |
| LINQ (ordered)        |     9 |   0.658 s  |   0.041 s  |   0.019 s  |  3.35 |
| Classic (ordered)     |     9 |   0.686 s  |   0.037 s  |   0.020 s  |  3.49 |

| Measurement set       |     N |       Mean |      Error |     StdDev | Ratio |
| --------------------- | ----- | ---------- | ---------- | ---------- | ----- |
| LINQ (not ordered)    |     9 |   0.197 s  |   0.038 s  |   0.020 s  |  1.00 |
| Classic (not ordered) |     9 |   0.106 s  |   0.000 s  |   0.000 s  |  0.54 |
| LINQ (ordered)        |     9 |   0.659 s  |   0.041 s  |   0.019 s  |  3.35 |
| Classic (ordered)     |     9 |   0.690 s  |   0.036 s  |   0.019 s  |  3.51 |

| Measurement set       |     N |       Mean |      Error |     StdDev | Ratio |
| --------------------- | ----- | ---------- | ---------- | ---------- | ----- |
| LINQ (not ordered)    |     9 |   0.196 s  |   0.035 s  |   0.019 s  |  1.00 |
| Classic (not ordered) |     9 |   0.106 s  |   0.001 s  |   0.001 s  |  0.54 |
| LINQ (ordered)        |     9 |   0.659 s  |   0.039 s  |   0.018 s  |  3.36 |
| Classic (ordered)     |     9 |   0.691 s  |   0.035 s  |   0.019 s  |  3.53 |

Platform environment: Unix
Runtime environment:  .NETCoreApp,Version=<code>v7.0</code>

| Measurement set       |     N |       Mean |      Error |     StdDev | Ratio |
| --------------------- | ----- | ---------- | ---------- | ---------- | ----- |
| LINQ (not ordered)    |     9 |   0.196 s  |   0.038 s  |   0.020 s  |  1.00 |
| Classic (not ordered) |     9 |   0.105 s  |   0.001 s  |   0.000 s  |  0.54 |
| LINQ (ordered)        |     9 |   0.661 s  |   0.050 s  |   0.025 s  |  3.38 |
| Classic (ordered)     |     9 |   0.764 s  |   0.035 s  |   0.019 s  |  3.91 |

| Measurement set       |     N |       Mean |      Error |     StdDev | Ratio |
| --------------------- | ----- | ---------- | ---------- | ---------- | ----- |
| LINQ (not ordered)    |     9 |   0.198 s  |   0.038 s  |   0.020 s  |  1.00 |
| Classic (not ordered) |     9 |   0.108 s  |   0.000 s  |   0.000 s  |  0.55 |
| LINQ (ordered)        |     9 |   0.660 s  |   0.042 s  |   0.020 s  |  3.33 |
| Classic (ordered)     |     9 |   0.778 s  |   0.036 s  |   0.018 s  |  3.93 |

| Measurement set       |     N |       Mean |      Error |     StdDev | Ratio |
| --------------------- | ----- | ---------- | ---------- | ---------- | ----- |
| LINQ (not ordered)    |     9 |   0.197 s  |   0.038 s  |   0.020 s  |  1.00 |
| Classic (not ordered) |     9 |   0.103 s  |   0.001 s  |   0.001 s  |  0.52 |
| LINQ (ordered)        |     9 |   0.657 s  |   0.042 s  |   0.019 s  |  3.33 |
| Classic (ordered)     |     9 |   0.771 s  |   0.036 s  |   0.019 s  |  3.91 |

History

  • 1st November, 2022: Initial version
  • 6th November, 2022: Correction: The sorting in C++ was not switched off. Consequently, all measurements for C++ had to be redone as well.
  • 9th November, 2022: Correction: The sorting in C# was sorting the input data instead the result data, all measurements for C# had to be redone as well.
  • 16th November, 2022: Update 1 - Enhanced code for C++ and C#, .NET 7.0

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)