Click here to Skip to main content
16,019,876 members
Articles / Operating Systems / Windows

Some Habits of Successful Programmers

Rate me:
Please Sign up or sign in to vote.
3.55/5 (69 votes)
23 Feb 2015CPOL4 min read 208.3K   51   109
Tips to make you a better citizen in the developer community

1. Code for Human Consumption

It is one of the most pervasive misunderstandings in computing is that the source code is for the computer's consumption. Computers work with low-level binary code, a series of impenetrable 1s and 0s or hexadecimal numbers, not the structured high level languages we code in. The reason that these languages were developed was to help the programmer.

In practice, coding for human consumption often means coding for clarity first, over efficiency and cleverness second. This is not to condone bad / inefficient code but rather to address premature optimization and optimization that costs maintainability.

2. Comment Often and Comment Well

The comment is the extreme example of a language element for human consumption (most compilers will strip the comments from the executable program). The purpose of the comment is to tell you (and any future developer) what the program is intended to do. Write comments with this in mind - and avoid simply restating the code.

  • Good comment: Disable the update command until the record needs to be saved.
  • Bad comment: Set cmd enabled = False

A good indication that you have got the level of comment right: could someone understand what your program is intended to do if all but the comments were removed?

It is a commonly expressed statement that we should have "self documenting" code but bear in mind that the code can only tell you what the code does - not why.

3. Layout Code to Increase Legibility

Just as it is important for an author to split a book into chapters and paragraphs that aid reading so it is important for the developer to consider the layout of the code and how that can aid readability of the code. In particular, any code branch (an IF..THEN...ELSE construction) and any code repetition (a WHILE...END WHILE construction) should be indented so that it is easy to see where they start and end.

Code should be split across files (and indeed across the file system - use sub folders under your solution where that makes sense).

4. Expect the Unexpected and Deal With It

Before you open a file, make sure that the file is present. Before you set focus to a control, make sure that the control is visible and enabled. Try to work out what conditions could cause your code to fail and test for them before they cause the program to fall over. Also use explicit data type conversion wherever possible.

5. Name Your Variables and Functions to Aid Readability

There are a number of strategies to variable naming. The key is to be consistent and to be as informative as possible. If you name a variable MonthNumber, you give the programmer extra information as to what that variable is expected to contain. The key point is to use the name to indicate what the variable is used for.

6. Keep Your Functions and Subroutines Simple

A function or subroutine should ideally only do one thing. One of the greatest sources of misunderstandings, in my experience, is a subroutine that does a number of different operations. This should be split into separate functions for each different thing it is doing, so that these in turn are easy to reuse, and the scope of a code change is easy to understand.

7. Scope Functions and Variables Appropriately

Functions and variables that are only used in one module should not be visible outside that module. Variables that are only used in a function or subroutine should not be visible outside that function or subroutine. This prevents any use of a variable or function outside of where it makes sense to use it.

If you declare anything as public, you are responsible for how it can be used - preventing invalid data states, race conditions and so on.

8. Test as Much as Possible, as Soon as Possible

If you are an adherent of Test Driven Development you already have this but even for those not following TDD, there is great value in testing as much of your code as soon as you can. This means unit testing in the IDE before any code change is checked in and also maintaining a safety net of tests over all the existing functionality to make sure your latest changes don't break anything.

You should also include instrumentation or use a code profiler to see how well your application is running. In my experience, performance issues are often introduced gradually in the middle of code changes to fix other issues.

9. Keep Growing

Software development is still a young industry and best practice is still subject to change. When a new magic silver bullet programming language or achitecture pattern comes along - give it a try with an open mind. There is much still left to discover.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Ireland Ireland
C# / SQL Server developer
Microsoft MVP (Azure) 2017
Microsoft MVP (Visual Basic) 2006, 2007

Comments and Discussions

 
General... Pin
Jon Rista13-Dec-02 15:03
Jon Rista13-Dec-02 15:03 
GeneralRe: I must disagree... Pin
Anonymous13-Dec-02 15:57
Anonymous13-Dec-02 15:57 
GeneralRe: I must disagree... Pin
John Carson13-Dec-02 19:02
John Carson13-Dec-02 19:02 
GeneralRe: I must disagree... Pin
Johann Gerell14-Dec-02 2:46
Johann Gerell14-Dec-02 2:46 
GeneralRe: I must disagree... Pin
John Carson14-Dec-02 4:42
John Carson14-Dec-02 4:42 
GeneralRe: I must disagree... Pin
Johann Gerell14-Dec-02 7:45
Johann Gerell14-Dec-02 7:45 
GeneralRe: I must disagree... Pin
John Carson14-Dec-02 12:06
John Carson14-Dec-02 12:06 
GeneralRe: I must disagree... Pin
Dana Holt21-Oct-03 5:52
Dana Holt21-Oct-03 5:52 
John Carson wrote:
Who the hell is Donald Knuth? No doubt some VB coder who wouldn't know the first thing about writing efficient code.

WTF | :WTF: WTF | :WTF:

http://www-cs-faculty.stanford.edu/~knuth/[^]





--
Dana Holt
Xenos Software LLC
GeneralRe: I must disagree... Pin
John Carson21-Oct-03 14:40
John Carson21-Oct-03 14:40 
GeneralRe: I must disagree... Pin
Tom Pruett22-Oct-03 4:57
Tom Pruett22-Oct-03 4:57 
GeneralRe: I must disagree... Pin
John Carson22-Oct-03 5:27
John Carson22-Oct-03 5:27 
GeneralRe: I must disagree... Pin
Anonymous28-Oct-03 0:25
Anonymous28-Oct-03 0:25 
GeneralRe: I must disagree... Pin
John Carson28-Oct-03 7:27
John Carson28-Oct-03 7:27 
GeneralRe: I must disagree... Pin
Duncan Edwards Jones14-Dec-02 0:09
professionalDuncan Edwards Jones14-Dec-02 0:09 
GeneralRe: I must disagree... Pin
z00ker15-Dec-02 9:28
z00ker15-Dec-02 9:28 
GeneralRe: I must disagree... Pin
Jason Callis16-Dec-02 5:07
Jason Callis16-Dec-02 5:07 
GeneralRe: I must disagree... Pin
Rick York16-Dec-02 7:05
mveRick York16-Dec-02 7:05 
GeneralYou must not be a very successful programmer Pin
Marc Clifton13-Dec-02 14:37
mvaMarc Clifton13-Dec-02 14:37 
GeneralRe: You must not be a very successful programmer Pin
Duncan Edwards Jones13-Dec-02 23:54
professionalDuncan Edwards Jones13-Dec-02 23:54 
GeneralNot what I expected Pin
Marc Clifton13-Dec-02 14:31
mvaMarc Clifton13-Dec-02 14:31 
GeneralRe: Not what I expected Pin
yt14-Dec-02 13:57
yt14-Dec-02 13:57 
GeneralRe: Not what I expected Pin
Florin Crişan19-Oct-03 18:37
Florin Crişan19-Oct-03 18:37 
GeneralRe: Not what I expected Pin
Anonymous21-Oct-03 7:37
Anonymous21-Oct-03 7:37 
GeneralRe: Not what I expected Pin
Sebastien Lorion21-Oct-03 10:09
Sebastien Lorion21-Oct-03 10:09 
General8th Secret... Pin
zarzor13-Dec-02 10:57
zarzor13-Dec-02 10:57 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.