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Hi there is it possible to use this class in commercial project withour any restrictions ?
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When I set ForeColor as Gray or tints of Gray Button text color become red or tints of red.
Help me please... Why gray became red?
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Hi,
Thank you again for your work , it is amazing
I will be so happy and thankful if you answer me about my questions.
I am not so proffesional in C# .Net , but I am trying to dive deeply into this amazing language, I am software engineer since 8 years , but working with C++, emebdded .
1. How can you create dll and then add it to the ToolBox in order to have new tools that we can drag it to our controls??
2. How can you create specific ICon Image and locate it in its place in teh control??
3. whic resources, articles, researches did you use in order to study all of this stuff??
I will be thankfull i fyou can provice me with all the needed in order to start develp things like this??
thank you
Wael
Wael...Where Imagination Is Touched...
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public class RibbonMenuButton : Button
{
#region About Constructor
public RibbonMenuButton()
{
this.SetStyle(ControlStyles.SupportsTransparentBackColor |
ControlStyles.UserPaint |
ControlStyles.ResizeRedraw |
ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.Opaque, false);
this.FlatAppearance.BorderSize = 0;
this.FlatStyle = FlatStyle.Flat;
this.BackColor = Color.Transparent;
timer1.Interval = 5;
timer1.Tick += new EventHandler(timer1_Tick);
}
protected override void OnCreateControl()
{
base.OnCreateControl();
A0 = ColorBase.A;
R0 = ColorBase.R;
G0 = ColorBase.G;
B0 = ColorBase.B;
_colorStroke = _baseStroke;
Rectangle r = new Rectangle(new Point(-1, -1), new Size(this.Width + _radius, this.Height + _radius));
#region Transform to SmoothRectangle Region
if (this.Size != null)
{
GraphicsPath pathregion = new GraphicsPath();
DrawArc(r, pathregion);
this.Region = new Region(pathregion);
}
#endregion
}
#endregion
#region About Image Settings
private e_imagelocation _imagelocation;
public enum e_imagelocation
{
Top, Bottom, Left, Right, None
}
public e_imagelocation ImageLocation
{
get { return _imagelocation; }
set { _imagelocation = value; this.Refresh(); }
}
private int _imageoffset;
public int ImageOffset
{
get { return _imageoffset; }
set { _imageoffset = value; }
}
private Point _maximagesize;
public Point MaxImageSize
{
get { return _maximagesize; }
set { _maximagesize = value; }
}
#endregion
#region About Button Settings
private e_showbase _showbase;
private e_showbase _tempshowbase;
public enum e_showbase
{
Yes, No
}
public e_showbase ShowBase
{
get { return _showbase; }
set { _showbase = value; this.Refresh(); }
}
private int _radius = 6;
public int Radius
{
get { return _radius; }
set
{
if (value > 0)
{
_radius = value;
}else{
_radius = 2;
}
this.Refresh();
}
}
private e_groupPos _grouppos;
public enum e_groupPos
{
None, Left, Center, Right, Top, Bottom
}
public e_groupPos GroupPos
{
get { return _grouppos; }
set { _grouppos = value; this.Refresh(); }
}
private e_arrow _arrow;
public enum e_arrow
{
None, ToRight, ToDown
}
public e_arrow Arrow
{
get { return _arrow; }
set { _arrow = value; this.Refresh(); }
}
private e_splitbutton _splitbutton;
public enum e_splitbutton
{
No, Yes
}
public e_splitbutton SplitButton
{
get { return _splitbutton; }
set { _splitbutton = value; this.Refresh(); }
}
private int _splitdistance = 0;
public int SplitDistance
{
get { return _splitdistance; }
set { _splitdistance = value; this.Refresh(); }
}
private string _title = "";
public string Title
{
get { return _title; }
set { _title = value; this.Refresh(); }
}
private bool _keeppress = false;
public bool KeepPress
{
get { return _keeppress; }
set { _keeppress = value; }
}
private bool _ispressed = false;
public bool IsPressed
{
get { return _ispressed; }
set { _ispressed = value; }
}
#endregion
#region Menu Pos
private Point _menupos = new Point(0, 0);
public Point MenuPos
{
get { return _menupos; }
set { _menupos = value; }
}
#endregion
#region Colors
private Color _baseColor = Color.FromArgb(186, 209, 240);
private Color _onColor = Color.FromArgb(255, 214, 78);
private Color _pressColor = Color.FromArgb(255, 128, 0);
private Color _baseStroke = Color.FromArgb(152, 187, 213);
private Color _onStroke = Color.FromArgb(196, 177, 118);
private Color _pressStroke = Color.FromArgb(128, 64, 0);
private Color _colorStroke = Color.FromArgb(255, 255, 255);
private int A0, R0, G0, B0;
public Color ColorBase
{
get { return _baseColor; }
set
{
_baseColor = value;
R0 = _baseColor.R;
B0 = _baseColor.B;
G0 = _baseColor.G;
A0 = _baseColor.A;
RibbonColor hsb = new RibbonColor(_baseColor);
if (hsb.BC < 50)
{
hsb.SetBrightness(60);
}
else
{
hsb.SetBrightness(30);
}
if (_baseColor.A > 0)
_baseStroke = Color.FromArgb(100, hsb.GetColor());
else
_baseStroke = Color.FromArgb(0, hsb.GetColor());
this.Refresh();
}
}
public Color ColorOn
{
get { return _onColor; }
set
{
_onColor = value;
RibbonColor hsb = new RibbonColor(_onColor);
if (hsb.BC < 50)
{
hsb.SetBrightness(60);
}
else
{
hsb.SetBrightness(30);
}
if (_baseStroke.A > 0)
_onStroke = Color.FromArgb(100, hsb.GetColor());
else
_onStroke = Color.FromArgb(0, hsb.GetColor());
this.Refresh();
}
}
public Color ColorPress
{
get { return _pressColor; }
set
{
_pressColor = value;
RibbonColor hsb = new RibbonColor(_pressColor);
if (hsb.BC < 50)
{
hsb.SetBrightness(60);
}
else
{
hsb.SetBrightness(30);
}
if (_baseStroke.A > 0)
_pressStroke = Color.FromArgb(100, hsb.GetColor());
else
_pressStroke = Color.FromArgb(0, hsb.GetColor());
this.Refresh();
}
}
public Color ColorBaseStroke
{
get { return _baseStroke; }
set { _baseStroke = value; }
}
public Color ColorOnStroke
{
get { return _onStroke; }
set { _onStroke = value; }
}
public Color ColorPressStroke
{
get { return _pressStroke; }
set { _pressStroke = value; }
}
public Color GetColorIncreased(Color color, int h, int s, int b)
{
RibbonColor _color = new RibbonColor(color);
int ss = _color.GetSaturation();
float vc = b + _color.GetBrightness();
float hc = h + _color.GetHue();
float sc = s + ss;
_color.VC = vc;
_color.HC = hc;
_color.SC = sc;
return _color.GetColor();
}
public Color GetColor(int A, int R, int G, int B)
{
if (A + A0 > 255) { A = 255; } else { A = A + A0; }
if (R + R0 > 255) { R = 255; } else { R = R + R0; }
if (G + G0 > 255) { G = 255; } else { G = G + G0; }
if (B + B0 > 255) { B = 255; } else { B = B + B0; }
return Color.FromArgb(A, R, G, B);
}
#endregion
protected override void OnPaint(PaintEventArgs pevent)
{
#region Variables & Conf
Graphics g = pevent.Graphics;
g.SmoothingMode = SmoothingMode.HighQuality;
g.InterpolationMode = InterpolationMode.High;
Rectangle r = new Rectangle(new Point(-1, -1), new Size(this.Width + _radius, this.Height + _radius));
#endregion
#region Paint
GraphicsPath path = new GraphicsPath();
Rectangle rp = new Rectangle(new Point(0, 0), new Size(this.Width - 1, this.Height - 1));
DrawArc(rp, path);
FillGradients(g, path);
DrawImage(g);
DrawString(g);
DrawArrow(g);
#endregion
}
protected override void OnResize(EventArgs e)
{
Rectangle r = new Rectangle(new Point(-1, -1), new Size(this.Width + _radius, this.Height + _radius));
if (this.Size != null)
{
GraphicsPath pathregion = new GraphicsPath();
DrawArc(r, pathregion);
this.Region = new Region(pathregion);
}
base.OnResize(e);
}
#region Paint Methods
public void FillGradients(Graphics gr, GraphicsPath pa)
{
int origin = this.Height / 3; int end = this.Height; int oe = (end - origin) / 2;
LinearGradientBrush lgbrush; Rectangle rect;
if (_showbase == e_showbase.Yes)
{
rect = new Rectangle(new Point(0, 0), new Size(this.Width - 1, this.Height - 1));
pa = new GraphicsPath();
DrawArc(rect, pa);
lgbrush = new LinearGradientBrush(rect, Color.Transparent, Color.Transparent, LinearGradientMode.Vertical);
#region Main Gradient
float[] pos = new float[4];
pos[0] = 0.0F; pos[1] = 0.3F; pos[2] = 0.35F; pos[3] = 1.0F;
Color[] colors = new Color[4];
if (i_mode == 0)
{
colors[0] = GetColor(0, 35, 24, 9);
colors[1] = GetColor(0, 13, 8, 3);
colors[2] = Color.FromArgb(A0, R0, G0, B0);
colors[3] = GetColor(0, 28, 29, 14);
}
else
{
colors[0] = GetColor(0, 0, 50, 100);
colors[1] = GetColor(0, 0, 0, 30);
colors[2] = Color.FromArgb(A0, R0, G0, B0);
colors[3] = GetColor(0, 0, 50, 100);
}
ColorBlend mix = new ColorBlend();
mix.Colors = colors;
mix.Positions = pos;
lgbrush.InterpolationColors = mix;
gr.FillPath(lgbrush, pa);
#endregion
#region Fill Band
rect = new Rectangle(new Point(0, 0), new Size(this.Width, this.Height / 3));
pa = new GraphicsPath(); int _rtemp = _radius; _radius = _rtemp - 1;
DrawArc(rect, pa);
if (A0 > 80)
{
gr.FillPath(new SolidBrush(Color.FromArgb(60, 255, 255, 255)), pa);
}
_radius = _rtemp;
#endregion
#region SplitFill
if (_splitbutton == e_splitbutton.Yes & mouse)
{
FillSplit(gr);
}
#endregion
#region Shadow
if (i_mode == 2)
{
rect = new Rectangle(1, 1, this.Width - 2, this.Height);
pa = new GraphicsPath();
DrawShadow(rect, pa);
gr.DrawPath(new Pen(Color.FromArgb(50, 20, 20, 20), 2.0F), pa);
}
else
{
rect = new Rectangle(1, 1, this.Width - 2, this.Height - 1);
pa = new GraphicsPath();
DrawShadow(rect, pa);
if (A0 > 80)
{
gr.DrawPath(new Pen(Color.FromArgb(100, 250, 250, 250), 3.0F), pa);
}
}
#endregion
#region SplitLine
if (_splitbutton == e_splitbutton.Yes)
{
if (_imagelocation == e_imagelocation.Top)
{
switch (i_mode)
{
case 1:
gr.DrawLine(new Pen(_onStroke), new Point(1, this.Height - _splitdistance), new Point(this.Width - 1, this.Height - _splitdistance));
break;
case 2:
gr.DrawLine(new Pen(_pressStroke), new Point(1, this.Height - _splitdistance), new Point(this.Width - 1, this.Height - _splitdistance));
break;
default:
break;
}
}
else if (_imagelocation == e_imagelocation.Left)
{
switch (i_mode)
{
case 1:
gr.DrawLine(new Pen(_onStroke), new Point(this.Width - _splitdistance, 0), new Point(this.Width - _splitdistance, this.Height));
break;
case 2:
gr.DrawLine(new Pen(_pressStroke), new Point(this.Width - _splitdistance, 0), new Point(this.Width - _splitdistance, this.Height));
break;
default:
break;
}
}
}
#endregion
rect = new Rectangle(new Point(0, 0), new Size(this.Width - 1, this.Height - 1));
pa = new GraphicsPath();
DrawArc(rect, pa);
gr.DrawPath(new Pen(_colorStroke, 0.9F), pa);
pa.Dispose(); lgbrush.Dispose();
}
}
int offsetx = 0, offsety = 0, imageheight = 0, imagewidth = 0;
public void DrawImage(Graphics gr)
{
if (this.Image != null)
{
offsety = _imageoffset; offsetx = _imageoffset;
if (_imagelocation == e_imagelocation.Left | _imagelocation == e_imagelocation.Right)
{
imageheight = this.Height - offsety * 2;
if (imageheight > _maximagesize.Y & _maximagesize.Y != 0)
{ imageheight = _maximagesize.Y; }
imagewidth = (int)((Convert.ToDouble(imageheight) / this.Image.Height) * this.Image.Width);
}
else if (_imagelocation == e_imagelocation.Top | _imagelocation == e_imagelocation.Bottom)
{
imagewidth = this.Width - offsetx * 2;
if (imagewidth > _maximagesize.X & _maximagesize.X != 0)
{ imagewidth = _maximagesize.X; }
imageheight = (int)((Convert.ToDouble(imagewidth) / this.Image.Width) * this.Image.Height);
}
switch (_imagelocation)
{
case e_imagelocation.Left:
gr.DrawImage(this.Image, new Rectangle(offsetx, offsety, imagewidth, imageheight));
break;
case e_imagelocation.Right:
gr.DrawImage(this.Image, new Rectangle(this.Width - imagewidth - offsetx, offsety, imagewidth, imageheight));
break;
case e_imagelocation.Top:
offsetx = this.Width / 2 - imagewidth / 2;
gr.DrawImage(this.Image, new Rectangle(offsetx, offsety, imagewidth, imageheight));
break;
case e_imagelocation.Bottom:
gr.DrawImage(this.Image, new Rectangle(offsetx, this.Height - imageheight - offsety, imagewidth, imageheight));
break;
default:
break;
}
}
}
public void DrawString(Graphics gr)
{
if (this.Text != "")
{
int textwidth = (int)gr.MeasureString(this.Text, this.Font).Width;
int textheight = (int)gr.MeasureString(this.Text, this.Font).Height;
int extraoffset = 0;
Font fontb = new Font(this.Font, FontStyle.Bold);
if (_title != "")
{
extraoffset = textheight / 2;
}
string s1 = this.Text; string s2 = "";
int jump = this.Text.IndexOf("\\n");
if (jump != -1)
{
s2 = s1.Substring(jump + 3); s1 = s1.Substring(0, jump);
}
#region Calc Color Brightness
RibbonColor __color = new RibbonColor(Color.FromArgb(R0, G0, B0));
RibbonColor forecolor = new RibbonColor(this.ForeColor);
Color _forecolor;
if (__color.GetBrightness() > 50)
{
forecolor.BC = 1;
forecolor.SC = 80;
}
else
{
forecolor.BC = 99;
forecolor.SC = 20;
}
_forecolor = forecolor.GetColor();
#endregion
if (this.Image == null)
{
switch (this.TextAlign)
{
case ContentAlignment.BottomCenter:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width / 2 - textwidth / 2 - 1, this.Height - textheight - 1));
break;
case ContentAlignment.BottomLeft:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(1, this.Height - textheight - 1));
break;
case ContentAlignment.BottomRight:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width - textwidth - 1, this.Height - textheight - 1));
break;
case ContentAlignment.MiddleCenter:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width / 2 - textwidth / 2 - 1, this.Height / 2 - textheight / 2 - 1));
break;
case ContentAlignment.MiddleLeft:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(1, this.Height / 2 - textheight / 2 - 1));
break;
case ContentAlignment.MiddleRight:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width - textwidth - 1, this.Height / 2 - textheight / 2 - 1));
break;
case ContentAlignment.TopCenter:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width / 2 - textwidth / 2 - 1, 1));
break;
case ContentAlignment.TopLeft:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(1, 1));
break;
case ContentAlignment.TopRight:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width - textwidth - 1, 1));
break;
default:
break;
}
}else{
switch (_imagelocation)
{
case e_imagelocation.Left:
if (this.Title != "")
{
gr.DrawString(this.Title, fontb, new SolidBrush(_forecolor), new PointF(offsetx + imagewidth + 4, this.Font.Size / 2));
gr.DrawString(s1, this.Font, new SolidBrush(_forecolor), new PointF(offsetx + imagewidth + 4, 2 * this.Font.Size + 1));
gr.DrawString(s2, this.Font, new SolidBrush(_forecolor), new PointF(offsetx + imagewidth + 4, 3 * this.Font.Size + 4));
}
else
{
gr.DrawString(s1, this.Font, new SolidBrush(_forecolor), new PointF(offsetx + imagewidth + 4, this.Height / 2 - this.Font.Size + 1));
}
break;
case e_imagelocation.Right:
gr.DrawString(this.Title, fontb, new SolidBrush(_forecolor), new PointF(offsetx, this.Height / 2 - this.Font.Size + 1 - extraoffset));
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(offsetx, extraoffset + this.Height / 2 - this.Font.Size + 1));
break;
case e_imagelocation.Top:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width / 2 - textwidth / 2 - 1, offsety + imageheight));
break;
case e_imagelocation.Bottom:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width / 2 - textwidth / 2 - 1, this.Height - imageheight - textheight - 1));
break;
case e_imagelocation.None:
gr.DrawString(this.Text, this.Font, new SolidBrush(_forecolor), new PointF(this.Width / 2 - textwidth / 2 - 1, this.Height / 2 - textheight / 2 - 1));
break;
default:
break;
}
}
fontb.Dispose();
}
}
public void DrawArc(Rectangle re, GraphicsPath pa)
{
int _radiusX0Y0 = _radius, _radiusXFY0 = _radius, _radiusX0YF = _radius, _radiusXFYF = _radius;
switch (_grouppos)
{
case e_groupPos.Left:
_radiusXFY0 = 1; _radiusXFYF = 1;
break;
case e_groupPos.Center:
_radiusX0Y0 = 1; _radiusX0YF = 1; _radiusXFY0 = 1; _radiusXFYF = 1;
break;
case e_groupPos.Right:
_radiusX0Y0 = 1; _radiusX0YF = 1;
break;
case e_groupPos.Top:
_radiusX0YF = 1; _radiusXFYF = 1;
break;
case e_groupPos.Bottom:
_radiusX0Y0 = 1; _radiusXFY0 = 1;
break;
}
pa.AddArc(re.X, re.Y, _radiusX0Y0, _radiusX0Y0, 180, 90);
pa.AddArc(re.Width - _radiusXFY0, re.Y, _radiusXFY0, _radiusXFY0, 270, 90);
pa.AddArc(re.Width - _radiusXFYF, re.Height - _radiusXFYF, _radiusXFYF, _radiusXFYF, 0, 90);
pa.AddArc(re.X, re.Height - _radiusX0YF, _radiusX0YF, _radiusX0YF, 90, 90);
pa.CloseFigure();
}
public void DrawShadow(Rectangle re, GraphicsPath pa)
{
int _radiusX0Y0 = _radius, _radiusXFY0 = _radius, _radiusX0YF = _radius, _radiusXFYF = _radius;
switch (_grouppos)
{
case e_groupPos.Left:
_radiusXFY0 = 1; _radiusXFYF = 1;
break;
case e_groupPos.Center:
_radiusX0Y0 = 1; _radiusX0YF = 1; _radiusXFY0 = 1; _radiusXFYF = 1;
break;
case e_groupPos.Right:
_radiusX0Y0 = 1; _radiusX0YF = 1;
break;
case e_groupPos.Top:
_radiusX0YF = 1; _radiusXFYF = 1;
break;
case e_groupPos.Bottom:
_radiusX0Y0 = 1; _radiusXFY0 = 1;
break;
}
pa.AddArc(re.X, re.Y, _radiusX0Y0, _radiusX0Y0, 180, 90);
pa.AddArc(re.Width - _radiusXFY0, re.Y, _radiusXFY0, _radiusXFY0, 270, 90);
pa.AddArc(re.Width - _radiusXFYF, re.Height - _radiusXFYF, _radiusXFYF, _radiusXFYF, 0, 90);
pa.AddArc(re.X, re.Height - _radiusX0YF, _radiusX0YF, _radiusX0YF, 90, 90);
pa.CloseFigure();
}
public void DrawArrow(Graphics gr)
{
int _size = 1;
RibbonColor __color = new RibbonColor(Color.FromArgb(R0, G0, B0));
RibbonColor forecolor = new RibbonColor(this.ForeColor);
Color _forecolor;
if (__color.GetBrightness() > 50)
{
forecolor.BC = 1;
forecolor.SC = 80;
}
else
{
forecolor.BC = 99;
forecolor.SC = 20;
}
_forecolor = forecolor.GetColor();
switch (_arrow)
{
case e_arrow.ToDown:
if (_imagelocation == e_imagelocation.Left)
{
Point[] points = new Point[3];
points[0] = new Point(this.Width - 8 * _size - _imageoffset, this.Height / 2 - _size / 2);
points[1] = new Point(this.Width - 2 * _size - _imageoffset, this.Height / 2 - _size / 2);
points[2] = new Point(this.Width - 5 * _size - _imageoffset, this.Height / 2 + _size * 2);
gr.FillPolygon(new SolidBrush(_forecolor), points);
}
else if (_imagelocation == e_imagelocation.Top)
{
Point[] points = new Point[3];
points[0] = new Point(this.Width / 2 + 8 * _size - _imageoffset, this.Height - _imageoffset - 5 * _size);
points[1] = new Point(this.Width / 2 + 2 * _size - _imageoffset, this.Height - _imageoffset - 5 * _size);
points[2] = new Point(this.Width / 2 + 5 * _size - _imageoffset, this.Height - _imageoffset - 2 * _size);
gr.FillPolygon(new SolidBrush(_forecolor), points);
}
break;
case e_arrow.ToRight:
if (_imagelocation == e_imagelocation.Left)
{
int arrowxpos = this.Width - _splitdistance + 2 * _imageoffset;
Point[] points = new Point[3];
points[0] = new Point(arrowxpos + 4, this.Height / 2 - 4 * _size);
points[1] = new Point(arrowxpos + 8, this.Height / 2);
points[2] = new Point(arrowxpos + 4, this.Height / 2 + 4 * _size);
gr.FillPolygon(new SolidBrush(_forecolor), points);
}
break;
default:
break;
}
}
public void FillSplit(Graphics gr)
{
Color _tranp = Color.FromArgb(200, 255, 255, 255);
int x1 = this.Width - _splitdistance; int x2 = 0;
int y1 = this.Height - _splitdistance; int y2 = 0;
SolidBrush btransp = new SolidBrush(_tranp);
#region Horizontal
if (_imagelocation == e_imagelocation.Left)
{
if (xmouse < this.Width - _splitdistance & mouse) //Small button
{
Rectangle _r = new Rectangle(x1 + 1, 1, this.Width - 2, this.Height - 1);
GraphicsPath p = new GraphicsPath();
int _rtemp = _radius; _radius = 4;
DrawArc(_r, p);
_radius = _rtemp;
gr.FillPath(btransp, p);
}
else if (mouse) //Big Button
{
Rectangle _r = new Rectangle(x2 + 1, 1, this.Width - _splitdistance - 1, this.Height - 1);
GraphicsPath p = new GraphicsPath();
int _rtemp = _radius; _radius = 4;
DrawArc(_r, p);
_radius = _rtemp;
gr.FillPath(btransp, p);
}
}
#endregion
#region Vertical
else if (_imagelocation == e_imagelocation.Top)
{
if (ymouse < this.Height - _splitdistance & mouse) //Small button
{
Rectangle _r = new Rectangle(1, y1 + 1, this.Width - 1, this.Height - 1);
GraphicsPath p = new GraphicsPath();
int _rtemp = _radius; _radius = 4;
DrawArc(_r, p);
_radius = _rtemp;
gr.FillPath(btransp, p);
}
else if (mouse) //Big Button
{
Rectangle _r = new Rectangle(1, y2 + 1, this.Width - 1, this.Height - _splitdistance - 1);
GraphicsPath p = new GraphicsPath();
int _rtemp = _radius; _radius = 4;
DrawArc(_r, p);
_radius = _rtemp;
gr.FillPath(btransp, p);
}
}
#endregion
btransp.Dispose();
}
#endregion
#region About Fading
private Timer timer1 = new Timer();
int i_factor = 35;
public int FadingSpeed
{
get { return i_factor; }
set
{
if (value > -1)
{
i_factor = value;
}
}
}
int i_fR = 1; int i_fG = 1; int i_fB = 1; int i_fA = 1;
void timer1_Tick(object sender, EventArgs e)
{
#region Entering
if (i_mode == 1)
{
if (System.Math.Abs(ColorOn.R - R0) > i_factor)
{ i_fR = i_factor; }
else { i_fR = 1; }
if (System.Math.Abs(ColorOn.G - G0) > i_factor)
{ i_fG = i_factor; }
else { i_fG = 1; }
if (System.Math.Abs(ColorOn.B - B0) > i_factor)
{ i_fB = i_factor; }
else { i_fB = 1; }
if (ColorOn.R < R0)
{
R0 -= i_fR;
}
else if (ColorOn.R > R0)
{
R0 += i_fR;
}
if (ColorOn.G < G0)
{
G0 -= i_fG;
}
else if (ColorOn.G > G0)
{
G0 += i_fG;
}
if (ColorOn.B < B0)
{
B0 -= i_fB;
}
else if (ColorOn.B > B0)
{
B0 += i_fB;
}
if (ColorOn == Color.FromArgb(R0, G0, B0))
{
timer1.Stop();
}
else
{
this.Refresh();
}
}
#endregion
#region Leaving
if (i_mode == 0)
{
if (System.Math.Abs(ColorBase.R - R0) < i_factor)
{ i_fR = 1; }
else { i_fR = i_factor; }
if (System.Math.Abs(ColorBase.G - G0) < i_factor)
{ i_fG = 1; }
else { i_fG = i_factor; }
if (System.Math.Abs(ColorBase.B - B0) < i_factor)
{ i_fB = 1; }
else { i_fB = i_factor; }
if (System.Math.Abs(ColorBase.A - A0) < i_factor)
{ i_fA = 1; }
else { i_fA = i_factor; }
if (ColorBase.R < R0)
{
R0 -= i_fR;
}
else if (ColorBase.R > R0)
{
R0 += i_fR;
}
if (ColorBase.G < G0)
{
G0 -= i_fG;
}
else if (ColorBase.G > G0)
{
G0 += i_fG;
}
if (ColorBase.B < B0)
{
B0 -= i_fB;
}
else if (ColorBase.B > B0)
{
B0 += i_fB;
}
if (ColorBase.A < A0)
{
A0 -= i_fA;
}
else if (ColorBase.A > A0)
{
A0 += i_fA;
}
if (ColorBase == Color.FromArgb(A0, R0, G0, B0))
{
timer1.Stop();
}
else
{
this.Refresh();
}
}
#endregion
this.Refresh();
}
#endregion
#region Mouse Events
int i_mode = 0; //0 Entering, 1 Out,2 Press
int xmouse = 0, ymouse = 0; bool mouse = false;
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
_colorStroke = ColorOnStroke;
_tempshowbase = _showbase;
_showbase = e_showbase.Yes;
i_mode = 1;
xmouse = PointToClient(Cursor.Position).X;
mouse = true;
A0 = 200;
if (i_factor == 0)
{
R0 = _onColor.R; G0 = _onColor.G; B0 = _onColor.B;
}
timer1.Start();
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
UpdateLeave();
}
public void UpdateLeave()
{
if (_keeppress == false | (_keeppress == true & _ispressed == false))
{
_colorStroke = ColorBaseStroke;
_showbase = _tempshowbase;
i_mode = 0;
mouse = false;
if (i_factor == 0)
{
R0 = _baseColor.R; G0 = _baseColor.G; B0 = _baseColor.B;
this.Refresh();
}
else
{
timer1.Stop();
timer1.Start();
}
}
}
protected override void OnMouseDown(MouseEventArgs mevent)
{
base.OnMouseDown(mevent);
R0 = ColorPress.R; G0 = ColorPress.G; B0 = ColorPress.B;
_colorStroke = ColorPressStroke;
_showbase = e_showbase.Yes;
i_mode = 2;
xmouse = PointToClient(Cursor.Position).X;
ymouse = PointToClient(Cursor.Position).Y;
mouse = true;
}
protected override void OnMouseUp(MouseEventArgs mevent)
{
R0 = ColorOn.R; G0 = ColorOn.G; B0 = ColorOn.B;
_colorStroke = ColorOnStroke;
_showbase = e_showbase.Yes;
i_mode = 1;
mouse = true;
#region ClickSplit
if (_imagelocation == e_imagelocation.Left & xmouse > this.Width - _splitdistance & _splitbutton == e_splitbutton.Yes)
{
if (_arrow == e_arrow.ToDown)
{
if (this.ContextMenuStrip != null)
this.ContextMenuStrip.Opacity = 1.0;
this.ContextMenuStrip.Show(this, 0, this.Height);
}
else if (_arrow == e_arrow.ToRight)
{
if (this.ContextMenuStrip != null)
{
ContextMenuStrip menu = this.ContextMenuStrip;
this.ContextMenuStrip.Opacity = 1.0;
if (this.MenuPos.Y == 0)
{
this.ContextMenuStrip.Show(this, this.Width + 2, -this.Height);
}
else
{
this.ContextMenuStrip.Show(this, this.Width + 2, this.MenuPos.Y);
}
}
}
}
else if (_imagelocation == e_imagelocation.Top & ymouse > this.Height - _splitdistance & _splitbutton == e_splitbutton.Yes)
{
if (_arrow == e_arrow.ToDown)
{
if (this.ContextMenuStrip != null)
this.ContextMenuStrip.Show(this, 0, this.Height);
}
}
#endregion
else
{
base.OnMouseUp(mevent);
#region Keep Press
if (_keeppress)
{
_ispressed = true;
try
{
foreach (Control _control in this.Parent.Controls)
{
if (typeof(RibbonMenuButton) == _control.GetType() & _control.Name != this.Name)
{
((RibbonMenuButton)(_control))._ispressed = false;
((RibbonMenuButton)(_control)).UpdateLeave();
}
}
}
catch { }
}
#endregion
}
}
protected override void OnMouseMove(MouseEventArgs mevent)
{
if (mouse & this.SplitButton == e_splitbutton.Yes)
{
xmouse = PointToClient(Cursor.Position).X;
ymouse = PointToClient(Cursor.Position).Y;
this.Refresh();
}
base.OnMouseMove(mevent);
}
#endregion
}
public class RibbonColor
{
#region Constructors
public RibbonColor(Color color)
{
rc = color.R;
gc = color.G;
bc = color.B;
ac = color.A;
HSV();
}
public RibbonColor(uint alpha, int hue, int saturation, int brightness)
{
hc = hue;
sc = saturation;
vc = brightness;
ac = alpha;
GetColor();
}
#endregion
#region Alpha
private uint ac = 0; //Alpha > -1
public uint AC { get { return ac; } set { System.Math.Min(value, 255); } }
#endregion
#region RGB
private int rc = 0, gc = 0, bc = 0; //RGB Components > -1
public int RC { get { return rc; } set { rc = System.Math.Min(value, 255); } }
public int GC { get { return gc; } set { gc = System.Math.Min(value, 255); } }
public int BC { get { return bc; } set { bc = System.Math.Min(value, 255); } }
public Color GetColor()
{
int conv;
double hue, sat, val;
int basis;
hue = (float)hc / 100.0f;
sat = (float)sc / 100.0f;
val = (float)vc / 100.0f;
if ((float)sc == 0) // Gray Colors
{
conv = (int)(255.0f * val);
rc = gc = bc = conv;
return Color.FromArgb((int)rc, (int)gc, (int)bc);
}
basis = (int)(255.0f * (1.0 - sat) * val);
switch ((int)((float)hc / 60.0f))
{
case 0:
rc = (int)(255.0f * val);
gc = (int)((255.0f * val - basis) * (hc / 60.0f) + basis);
bc = (int)basis;
break;
case 1:
rc = (int)((255.0f * val - basis) * (1.0f - ((hc % 60) / 60.0f)) + basis);
gc = (int)(255.0f * val);
bc = (int)basis;
break;
case 2:
rc = (int)basis;
gc = (int)(255.0f * val);
bc = (int)((255.0f * val - basis) * ((hc % 60) / 60.0f) + basis);
break;
case 3:
rc = (int)basis;
gc = (int)((255.0f * val - basis) * (1.0f - ((hc % 60) / 60.0f)) + basis);
bc = (int)(255.0f * val);
break;
case 4:
rc = (int)((255.0f * val - basis) * ((hc % 60) / 60.0f) + basis);
gc = (int)basis;
bc = (int)(255.0f * val);
break;
case 5:
rc = (int)(255.0f * val);
gc = (int)basis;
bc = (int)((255.0f * val - basis) * (1.0f - ((hc % 60) / 60.0f)) + basis);
break;
}
return Color.FromArgb((int)ac, (int)rc, (int)gc, (int)bc);
}
public uint GetRed()
{
return GetColor().R;
}
public uint GetGreen()
{
return GetColor().G;
}
public uint GetBlue()
{
return GetColor().B;
}
#endregion
#region HSV
private int hc = 0, sc = 0, vc = 0;
public float HC { get { return hc; } set { hc = (int)System.Math.Min(value, 359); hc = (int)System.Math.Max(hc, 0); } }
public float SC { get { return sc; } set { sc = (int)System.Math.Min(value, 100); sc = (int)System.Math.Max(sc, 0); } }
public float VC { get { return vc; } set { vc = (int)System.Math.Min(value, 100); vc = (int)System.Math.Max(vc, 0); } }
public enum C { Red, Green, Blue, None }
private int maxval = 0, minval = 0;
private C CompMax, CompMin;
private void HSV()
{
hc = this.GetHue();
sc = this.GetSaturation();
vc = this.GetBrightness();
}
public void CMax()
{
if (rc > gc)
{
if (rc < bc) { maxval = bc; CompMax = C.Blue; }
else { maxval = rc; CompMax = C.Red; }
}
else
{
if (gc < bc) { maxval = bc; CompMax = C.Blue; }
else { maxval = gc; CompMax = C.Green; }
}
}
public void CMin()
{
if (rc < gc)
{
if (rc > bc) { minval = bc; CompMin = C.Blue; }
else { minval = rc; CompMin = C.Red; }
}
else
{
if (gc > bc) { minval = bc; CompMin = C.Blue; }
else { minval = gc; CompMin = C.Green; }
}
}
public int GetBrightness() //Brightness is from 0 to 100
{
CMax(); return 100 * maxval / 255;
}
public int GetSaturation() //Saturation from 0 to 100
{
CMax(); CMin();
if (CompMax == C.None)
return 0;
else if (maxval != minval)
{
Decimal d_sat = Decimal.Divide(minval, maxval);
d_sat = Decimal.Subtract(1, d_sat);
d_sat = Decimal.Multiply(d_sat, 100);
return Convert.ToUInt16(d_sat);
}
else
{
return 0;
}
}
public int GetHue()
{
CMax(); CMin();
if (maxval == minval)
{
return 0;
}
else if (CompMax == C.Red)
{
if (gc >= bc)
{
Decimal d1 = Decimal.Divide((gc - bc), (maxval - minval));
return Convert.ToUInt16(60 * d1);
}
else
{
Decimal d1 = Decimal.Divide((bc - gc), (maxval - minval));
d1 = 60 * d1;
return Convert.ToUInt16(360 - d1);
}
}
else if (CompMax == C.Green)
{
if (bc >= rc)
{
Decimal d1 = Decimal.Divide((bc - rc), (maxval - minval));
d1 = 60 * d1;
return Convert.ToUInt16(120 + d1);
}
else
{
Decimal d1 = Decimal.Divide((rc - bc), (maxval - minval));
d1 = 60 * d1;
return Convert.ToUInt16(120 - d1);
}
}
else if (CompMax == C.Blue)
{
if (rc >= gc)
{
Decimal d1 = Decimal.Divide((rc - gc), (maxval - minval));
d1 = 60 * d1;
return Convert.ToUInt16(240 + d1);
}
else
{
Decimal d1 = Decimal.Divide((gc - rc), (maxval - minval));
d1 = 60 * d1;
return Convert.ToUInt16(240 - d1);
}
}
else
{
return 0;
}
} //Hue from 0 to 100
#endregion
#region Methods
public bool IsDark()
{
if (BC > 50)
{
return false;
}
else
{
return true;
}
}
public void IncreaseBrightness(int val)
{
this.VC = this.VC + val;
}
public void SetBrightness(int val)
{
this.VC = val;
}
public void IncreaseHue(int val)
{
this.HC = this.HC + val;
}
public void SetHue(int val)
{
this.HC = val;
}
public void IncreaseSaturation(int val)
{
this.SC = this.SC + val;
}
public void SetSaturation(int val)
{
this.SC = val;
}
public Color IncreaseHSV(int h, int s, int b)
{
this.HC = this.HC + h;
this.SC = this.SC + s;
this.VC = this.VC + b;
return GetColor();
}
#endregion
}
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I have placed two textbox and one this button.
Now when i move from one control to another by Tab key press the button don't get focus.
Whey you replace this button with normal button, the normal button get focus and it show this by border around button. But this button don't.
Can you help me ?
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When I set ContextStripMenu to a Ribbon menu and click the button, the menu does not render itself correctly. It just is all black.
In design time, when I click the Type here area in the RibbonMenu to add a new menu item, the UI stucks in some kind of endless cycle.
Am I the only one having this trouble???
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Its easy to reproduce, simply right click in the right part (the contextual part with the arrow) of the button named "Paste History Menu".
Then try to click another button... it's now stuck.
The same bug occurs with all buttons that have same kind of contextuel part ("Write & Close" for example).
Anyway, pretty cool control, really good work.
Alexis.
modified on Monday, January 14, 2008 5:20:39 PM
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Thank you I love you so much
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First i'd like to say that this is the control that many many many many many people are looking for. It includes may features of lots of seperate controls out there. Someone made a split button (a boring one too). someone made a glowing one. someone made a colorful one. You joined all that together. Now people like me can have a common button throughout their app and still have all the functions they need. Thank you.
Second, I can't quite figure out a few things. First of all, i can't seem to get the arrow to point right, even though that's what i set it as. Second, the color part is a little confusing, can you discribe that a little more? What does ispressed and keepressed mean and theres just a few things that don't seem to be working visually. The Grouppos for example.
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When I click the ribbonmenubutton lots of OnPaint events was send by the "set" method in the ColorBase, ColorOn and ColorPress properties:
public Color ColorBase<br />
{<br />
get { return _baseColor; }<br />
set<br />
{<br />
_baseColor = value;<br />
R0 = _baseColor.R;<br />
B0 = _baseColor.B;<br />
G0 = _baseColor.G;<br />
A0 = _baseColor.A;<br />
RibbonColor hsb = new RibbonColor(_baseColor);<br />
if (hsb.BC < 50)<br />
{<br />
hsb.SetBrightness(60);<br />
}<br />
else<br />
{<br />
hsb.SetBrightness(30);<br />
}<br />
if (_baseColor.A > 0)<br />
_baseStroke = Color.FromArgb(100, hsb.GetColor());<br />
else<br />
_baseStroke = Color.FromArgb(0, hsb.GetColor());<br />
here---> this.Invalidate();<br />
}<br />
}
I fix this executing the set code only when the property change:
public Color ColorBase<br />
{<br />
get { return _baseColor; }<br />
set<br />
{<br />
if (_baseColor != value)<br />
{<br />
_baseColor = value;<br />
R0 = _baseColor.R;<br />
B0 = _baseColor.B;<br />
G0 = _baseColor.G;<br />
A0 = _baseColor.A;<br />
RibbonColor hsb = new RibbonColor(_baseColor);<br />
if (hsb.BC < 50)<br />
{<br />
hsb.SetBrightness(60);<br />
}<br />
else<br />
{<br />
hsb.SetBrightness(30);<br />
}<br />
if (_baseColor.A > 0)<br />
_baseStroke = Color.FromArgb(100, hsb.GetColor());<br />
else<br />
_baseStroke = Color.FromArgb(0, hsb.GetColor());<br />
this.Invalidate();<br />
}<br />
}<br />
}<br />
Thanks for reading and excuse my poor English
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Hi,
First of all - Jaun, I LOVE your control, it's probably one of the best in CodeProject.
But as soon as I started using it, i noticed it has CPU consumption issues (I always have SiMeter on, so noticing it was a breeze).
It has two CPU problems, first is that moving the mouse around the buttons causes major CPU usage, which probably happens due to over-painting the buttons (and should be fixed by optimizing the code), and second that it has bursts of massive CPU usage with no user/mouse interaction. The latter is obviously a bug.
all bugs/fixes here relate to the RibbonMenuButton.cs file.
(fixed file is linked at the end of the post)
Bug #1: when moving the mouse quickly over a split button, or two non-split buttons, the CPU usage jumps to 100% until the mouse is moved over the buttons again (do it too many times and you are stuck with 100%).
This is a major application killer, and obviously cannot be left unfixed.
To locate the CPU leakage, I went to the immediate suspect: OnPaint().
Added a WriteLine("Paint" + DateTime.Millisecond) to see each time a button is painted, and I saw it was bombarding with OnPaint() calls for no reason.
Add a breakpoint AFTER the bombardment has started and you find the perpetrator:
timer1_Tick() is being called, and executes the following in the "Leaving" region:
else<br />
{<br />
this.Refresh();<br />
}
Obviously the timer went out of control, so I added a timer1.Stop() statement before this.Refresh():
else<br />
{<br />
timer1.Stop();<br />
this.Refresh();<br />
}
And what do you know, the bug is gone.
Hurray !
But obviously this timer is good for something ...
Since I only use non-fading buttons (I want maximum performance) I tried the fix on a fading button, and sadly it broke.
So I tested to see if the bug is unique to non-fading buttons, or affects all buttons, and turns out it only happens with non-fading buttons.
So I patched the fix to affect only non-fading buttons:
else<br />
{<br />
if (i_factor == 0)<br />
timer1.Stop();<br />
this.Refresh();<br />
}
Bug #1 fixed.
Bug #2: When the mouse is hovering over a button, periodic OnPaint() calls are executed.
With the WriteLine() thing in OnPaint I was able to notice a weird behavior, that had little effect on CPU usage but was clearly a bug - a hovering non-moving mouse over a button was producing OnPaint() calls, slowly but constantly (around 2-10 per second), with varying effect on different buttons.
To catch this, I added a breakpoint in OnPaint that hit after 50 passes (to avoid regular OnPaint calls) and put the mouse over a button. After a few seconds I found the second perpetrator:
The overrriden OnMouseMove() method.
protected override void OnMouseMove(MouseEventArgs mevent) {<br />
if (mouse & this.SplitButton == e_splitbutton.Yes) {<br />
xmouse = PointToClient(Cursor.Position).X;<br />
ymouse = PointToClient(Cursor.Position).Y;<br />
this.Refresh();<br />
}<br />
base.OnMouseMove(mevent);<br />
}
After taking a look at it, I found nothing wrong about it (except the really weird way to get xmouse and ymouse, why not use the mevent.X and mevent.Y values ?).
The only suspicious thing was using this.Refresh() inside a OnMoueMove() event handler.
So I tested it in a small program outside, and indeed, calling this.Refresh() (or this.Invalidate()) inside a OnMouseMove() handler is a BAD idea - it causes the OnMouseMove() event to be called repeatedly and indefinitely.
It's probably some internal WinForms bug/feature (or maybe it's an abuse of the API), but either way I fixed it by checking that the mouse has ACTUALLY moved, before calling this.Refresh():
protected override void OnMouseMove(MouseEventArgs mevent)<br />
{<br />
if (mouse & this.SplitButton == e_splitbutton.Yes)<br />
{<br />
prev_xmouse = xmouse;<br />
prev_ymouse = ymouse;<br />
xmouse = PointToClient(Cursor.Position).X;<br />
ymouse = PointToClient(Cursor.Position).Y;<br />
if (prev_xmouse != xmouse || prev_ymouse != ymouse)<br />
this.Refresh();<br />
}<br />
base.OnMouseMove(mevent);<br />
}
Bug #2 fixed.
Bug #3: This one is a non-CPU related, when RIGHT-clicking the arrow of a split-button, AND then clicking outside the opened context menu, ALL the RibbonButtons stop reacting to mouse events (except click events) until the context menu is clicked properly.
This one was obviously related to mouseDown and mouseUp events, so I cheched them out.
I found that when clicking the button, there is a check in the MouseUp event if the click was inside the arrow area (hmmmm, suspicious already) and if so, the conetxt menu is opened under the button, if not, the event is passes to the base.
First attempt: lets pass the event to the base either way. Quickly enough it turned out to be a bad idea. But why ? Since this causes the context menu to open under the mouse, and then in a split of a second to move under the button. Taking another look at the problem I noticed that when right-clicking the button NOT in the arrow area, the context menu is opened under the mouse, and in the arrow area it is overridden and is opened under the button. But in the latter case, the base class event handler is never called. The mouseUp event never reaches the base class and the mouse state is messed up.
To fix this, I added a check in the MouseUp method, if the click is a RIGHT-click, pass the event to the base class and return, the effect of this is that the context menu is opened naturally and all is good, if the click is a LEFT-click the context menu is opened manually under the button, and all is good.
Bug #3 fixed.
Ce tout.
The fixed file is here:
http://gpgemini.googlepages.com/RibbonMenuButton.zip
Notice that these are plain patches to the found bugs, I hope Juan takes a look at them and fixes them properly in the next release.
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TextAlign requests are being ignored, even in the demo application. Any suggestions? They don't shift at all from their current locations.
Other than that, I love it!
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I want to do this:
Unable a button, that means, the button could not be clicked and the image on it is showed as grey-color.
I tried to set the RibbonMenuButton.enable to false, the result is: yes, the button could not be clicked, BUT, the image on it is still a colorful one, just looks like a common button.
So If I don't click it, I can't tell an enable button or an unable button from appearance. I thinks this is not good.
thanks!
123
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Hi, I read your answers that you get the icons from the gnome.
Sorry for my stupid, I don't know how to download the icons there. Could you tell me?
For example, I found an icons set at:
http://art.gnome.org/themes/icon/1112
I tried to download it, but the .rar package could not be opened(report an error). and The context seem to be .tar file, not the icon file. How do you get the png out?
thanks.
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Some are icons from the Tango theme. They have a normal RAR file, which I have decompressed with WinRAR suceesfully.
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Hi nice work! I'd like to put the ribbon menu button in my toolstrip. Anyone has any suggestion how to do it? Thanks in advance!
Any way this is really a brilliant control!!
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Hi,
I have added the reference and the control to my toolbox, but I don't have RibbonMenu control in my toolbox!
How can I add it to my project?
Thanks for your help,
Kamal
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hello
you should add the RibbonMenuButton.cs into the SolutionExplorer, then reset it.
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Hi there,
Many thanks for this control; we need more people in the community that contribute stuff like this.
I'm sure this is trivial, but I'm not sure where to start. If I set an image for the button (which gets scaled down to fit quite nicely), which has a radius of 25, the top left of it gets 'rounded' correctly; however, the top right remains rectangular. I'd send you a screen shot, but I'm not sure how on this thing.
Any suggestions, or further clarification by me, please let me know.
Many thanks again,
Jon.
The words of the prophets are written on the subway walls...
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hi, first of all, this project is great and the look and feel is very professional.
but! when you're working on graphics, thing that takes a lot of cpu power you have to make a close look on the performances issues.
i saw that the worst problem with your code is that when you start timers, you refresh the controls even if it's not needed. this thing is simple to solve, here are two methods:
1. refresh it only if the painting parameters has changed.
2. stop the timer when the colors transformations has been completed.
i would go on to 2, since it's more elegant and frugal.
i hope you make a new release with fixed peroformance.
Roey
Don't believe to what you hear on the news...
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one more thing, i was talking about you're reounded buttons...
Don't believe to what you hear on the news...
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it's not paint the ribbonbutton at the begining when its IsPressed property is set true and that's the solution;
<br />
protected override void OnCreateControl()<br />
{<br />
base.OnCreateControl();<br />
.......<br />
if (_keeppress && _ispressed) this.UpdateEnter();
}<br />
<br />
protected override void OnMouseEnter(EventArgs e)<br />
{<br />
base.OnMouseEnter(e);<br />
UpdateEnter();
}<br />
<br />
public void UpdateEnter()<br />
{<br />
_colorStroke = ColorOnStroke;<br />
_tempshowbase = _showbase;<br />
_showbase = e_showbase.Yes;<br />
i_mode = 1;<br />
xmouse = PointToClient(Cursor.Position).X;<br />
mouse = true;<br />
A0 = 200;<br />
if (i_factor == 0)<br />
{<br />
R0 = _onColor.R; G0 = _onColor.G; B0 = _onColor.B;<br />
}<br />
timer1.Start();<br />
}<br />
-- modified at 19:23 Thursday 26th July, 2007
Ismail SEZEN
Physicist
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Hi
very very nice Button. I think I found a small bug. When you set the ImageLocation to "Left", SplitButton to "Yes" and the Arrow to "ToDown" and then klick on the part of the Button which should open the context menu I ve geht an exception.
The problem ist in file "RibbonMenuButton.cs" in the "ClickSplit" region. I think this
if (_arrow == e_arrow.ToDown)
{
if (this.ContextMenuStrip != null)
this.ContextMenuStrip.Opacity = 1.0;
this.ContextMenuStrip.Show(this, 0, this.Height);
}
has to be this
if (_arrow == e_arrow.ToDown)
{
if (this.ContextMenuStrip != null)
{
this.ContextMenuStrip.Opacity = 1.0;
this.ContextMenuStrip.Show(this, 0, this.Height);
}
}
Best regards,
Bastian
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