Introduction
You've probably seen these types of textboxes on your travels around the web, such as the eBay search box, which is a textbox with a prompt in it like "Enter your search string here". As soon as you click in the box, the prompt disappears, leaving an empty textbox where you can type your search string. Microsoft even has an AJAX example of this control on their Atlas web site, called the TextBoxWatermark
control.
More recently, this type of control has started to appear in Windows applications like Outlook 2007, IE7, and also Firefox 2.0. This control can be very handy, as it basically works like a Textbox
and a Label
in one control without taking up a bunch of screen real estate. On the web, this nifty feature is usually handled by using JavaScript, but on Windows, we're left to our own devices to come up with something that provides the same functionality.
Background
In a web application, the developer would typically add JavaScript code to the onBlur
and onFocus
events in order to put the prompt in the TextBox
. The developer must also be aware that the form submit (or "postback" in ASP.NET) may cause the prompt text to be included in the postdata, so the code must be aware of this. In addition, the JavaScript code is forced to manipulate the "value
" property of the TextBox
in order to accomplish this, so even the JavaScript solution has a "hack" feel to it.
The standard WinForms TextBox
does not support this functionality natively, so this class will address that shortcoming by inheriting from System.Windows.Forms.TextBox
and handling the display of the prompt text ourselves.
Using the code
Overriding the WndProc
may seem like overkill, but in this case the code turns out to be fairly simple. For this control, we only need to be concerned about the WM_SETFOCUS
and WM_KILLFOCUS
messages, which should be the same as the GotFocus
and SetFocus
events, and WM_PAINT
:
protected override void WndProc(ref System.Windows.Forms.Message m)
{
switch (m.Msg)
{
case WM_SETFOCUS:
_drawPrompt = false;
break;
case WM_KILLFOCUS:
_drawPrompt = true;
break;
}
base.WndProc(ref m);
if (m.Msg == WM_PAINT && _drawPrompt && this.Text.Length == 0 &&
!this.GetStyle(ControlStyles.UserPaint))
DrawTextPrompt();
}
DrawTextPrompt
does most of the work. It determines the client rectangle in which to draw the prompt and any offset based on the HorizontalAlignment
, then uses TextRenderer
to draw the PromptText
inside the rectangle:
protected virtual void DrawTextPrompt(Graphics g)
{
TextFormatFlags flags = TextFormatFlags.NoPadding |
TextFormatFlags.Top | TextFormatFlags.EndEllipsis;
Rectangle rect = this.ClientRectangle;
switch (this.TextAlign)
{
case HorizontalAlignment.Center:
flags = flags | TextFormatFlags.HorizontalCenter;
rect.Offset(0, 1);
break;
case HorizontalAlignment.Left:
flags = flags | TextFormatFlags.Left;
rect.Offset(1, 1);
break;
case HorizontalAlignment.Right:
flags = flags | TextFormatFlags.Right;
rect.Offset(0, 1);
break;
}
TextRenderer.DrawText(g, _promptText, this.Font, rect,
_promptColor, this.BackColor, flags);
}
Points of Interest
My first thought when tackling this control was to override OnGotFocus
/OnLostFocus
and just swap the Text
and PromptText
values (in addition to changing the ForeColor
). This immediately turned out to be a bad idea, because as soon as I tested it I noticed that the Text
property at design-time was suddenly replaced with the PromptText
(and so was the ForeColor
replaced with the PromptForeColor
). This effectively removed the ability for the developer to set a default Text
value, so it was time for a new approach.
After mulling over a couple of alternatives, I decided to override the OnPaint
method and just manually draw the prompt over top of the TextBox region. This would solve the "hack" nature of trying to manipulate the Text
/ForeColor
properties. So I developed the DrawTextPrompt
function and added a call in OnPaint
. Unfortunately, this also turned out to be a problematic solution (and I have left the code in so you can test it for yourself). The prompt would simply not draw properly over top of the TextBox
, displaying various weird behaviors such as disappearing text, incorrect fonts, etc. My first thought was that I had coded DrawTextPrompt
incorrectly, but a simple test showed that it was indeed drawing the prompt correctly.
So after pulling my hair out some more, I finally rolled up my sleeves and decided to override WndProc
. I knew that I would have to figure out which message was the key to the solution (WM_PAINT
was the obvious choice, but wasn't that what OnPaint
was supposed to do?). After a few hours of frustration, and not having any other candidates, I decided to try and see if WM_PAINT
would produce any different results. So I added the call to DrawTextPrompt
and, lo and behold, it worked!!! I don't yet have an explanation as to why WM_PAINT
works and OnPaint
doesn't, but you can try it for yourself by un-commenting the SetStyle
line in the constructor. My working theory is that the SetStyle
call disables additional behavior that I have not accounted for.
As you go through the code, notice all the places where there is a call to Invalidate()
. This is so the control will redraw itself as the design-time properties change. The control should behave the same at design-time as it does at run-time. If there is a value in the Text
property, the PromptText
will not be displayed. If you change the PromptText
, PromptForeColor
or the TextAlign
properties, the control should change right away.
I also added a FocusSelect
boolean property (a feature I have longed for since VB3, where inheritance was not an option) that, when set to true
, will select all the text in the control when it receives the focus.
Compared to EM_SETCUEBANNER
As pointed out in the user comments below, Windows XP and newer has a message that you can send to a TextBox
control that will accomplish almost the same goal, and that is EM_SETCUEBANNER
. Using this message has a few advantages:
- Also supported by the
ComboBox
control
- Forward compatibility with future versions of Windows
- Better support for different UI enhancements and layouts, including things like themes, Aero, TabletPC, etc.
But, there are also some disadvantages:
- Only supported on Windows XP and newer.
- Windows CE/Mobile is not supported.
- Doesn't work with a multiline
TextBox
.
- Developer must also include a manifest for Comctl32.dll with the EXE.
- Developer has no control over the prompt's font properties or color.
- Apparently, there is a bug that causes
EM_SETCUEBANNER
not to work if you install one of the Asian language packs on XP.
I haven't verified that PromptedTextBox
runs on all the older platforms (or CE), but the approach doesn't require anything special. In fact, the theory should apply as far back as Windows 3.1, but of course .NET only supports Windows 98 and above.
In short, if you find a situation where PromptedTextBox
doesn't behave as expected and you have the option, see if EM_SETCUEBANNER
will do the trick. If not, drop me a line and I will see what I can do.
Release History
- Version 1.0: 04-Oct-2006 - Initial posting.
- Version 1.1: 16-Oct-2006 - Added the
PromptFont
property to allow more developer control of the prompt display. Also changed the default prompt color to SystemColors.GrayText
.