Click here to Skip to main content
15,887,485 members
Articles / Programming Languages / Java
Technical Blog

Introduction into C++ Builds with Gradle

Rate me:
Please Sign up or sign in to vote.
4.00/5 (3 votes)
10 Apr 2019CPOL4 min read 8.1K   7  
A short introduction into the modern build system gradle

Welcome back to a new post on thoughts-on-cpp.com. In today’s post, I would like to give an introduction to the build system Gradle and how we can use it to build native applications and libraries. Gradle is originally coming from the Java world, but it’s also supporting native build toolchains for quite a while. Gradle is becoming more and more popular in the Java world and is on a good way to rule out the old bull Maven. This is because of two features which we can also benefit from in the native (C/C++, Objective-C/C++, Assembly, and Windows resources) build world. These features are Gradle’s easy to maintain and very expressive Groovy (or Kotlin if preferred) based DSL, and its capabilities of dependency resolving via online and on-premise library providers (such as maven-central, Artifactory, Bintray, etc.) or local repositories.

Let’s start with a multi-project example we already know from my post Introduction into an Automated C++ Build Setup with Jenkins and CMake. I have just slightly changed the example hello world application. This time, the main function is printing out “Hello World!” onto console using a shared library, called greeter. The Greeter class itself is utilizing the external library {fmt} to print “Hello World” onto the screen. If you’ve wondered about the Gradle directory and files, those are provided by the Gradle wrapper which facilitates us to build the project without even installing Gradle upfront.

  1  .
  2  ├── app
  3  │   ├── build.gradle
  4  │   └── src
  5  │       └── main
  6  │           └── cpp
  7  │               └── main.cpp
  8  ├── build.gradle
  9  ├── gradle
 10  │   └── wrapper
 11  │       ├── gradle-wrapper.jar
 12  │       └── gradle-wrapper.properties
 13  ├── gradlew
 14  ├── gradlew.bat
 15  ├── greeter
 16  │   ├── build.gradle
 17  │   └── src
 18  │       └── main
 19  │           ├── cpp
 20  │           │   └── greeter.cpp
 21  │           └── public
 22  │               └── greeter.hpp
 23  ├── LICENSE
 24  ├── README.md
 25  ├── settings.gradle
 26  └── testLib
 27      ├── build.gradle
 28      └── src
 29          └── test
 30              └── cpp
 31                  └── greetertest.cpp

The Gradle native build plugin is quite straight forward to configure. Every Gradle project needs a build.gradle file at its root directory as an entry point and one at each subproject. In most cases, we will do general configurations in a build.gradle file located at the root directory. But there is no need, it can also be empty. By default, Gradle is looking for sources in the directory src/main/cpp. For libraries, public headers are defined in src/main/public and in case they should be used only library internal (private) the default directory is src/main/headers. In case we define the headers also in src/main/cpp, the headers are treated as private as well. If we like to overwrite the default source directories, we just need to define them according to this example. To be able to resolve dependencies between subprojects, we need to define a settings.gradle file which is including our subprojects include 'app', 'greeter', 'testLib'.

C++
sources {
    cpp {
        source {
            srcDirs "src/main/cpp", "src/shared/c++"
            include "**/*.cpp"
        }
        exportedHeaders {
            srcDirs "src/main/include", "src/shared/include"
        }
    }
}

As build definition of our root directory, we just simply define IDE support for each subproject. CLion, for example, has native Gradle support, so importing Gradle projects works smooth as silk. Therefore, our root build.gradle file looks like the following:

C++
allprojects {
    apply plugin: 'xcode'
    apply plugin: 'visual-studio'
}

The application build configuration is defined at the app directory starting with calling the cpp-application plugin which is generating an executable file which can be found and executed at app/build/install/main/{buildType}/{machine}. Project internal dependencies can be defined by the dependencies clause with the implementation of the dependency defined as a project and the given name of the dependency. By default, Gradle is assuming the current host as target machine. If we want to consider other target machines, we have to declare them as we do in our example with the targetMachines statement.

C++
  1  plugins {
  2      id 'cpp-application'
  3  }
  4  
  5  application {
  6      dependencies {
  7          implementation project(':greeter')
  8      }
  9  
 10      targetMachines = [
 11          machines.windows.x86_64,
 12          machines.macOS.x86_64,
 13          machines.linux.x86_64
 14      ]
 15      
 16      baseName = "app"
 17  }

The library build configuration is defined at the greeter directory starting with calling the cpp-library plugin and the type of linkage, which can be STATIC and SHARED. Gradle is assuming we want SHARED libraries as default. A bit special is the way in which we have to resolve the dependency to the header only library {fmt}. Unfortunately, Gradle is not supporting header only libraries out of the box, but we can accomplish a workaround by adding the include path to the includePathConfiguration of the resulting binary. All other dependencies can be defined as api, in case we want to share the external dependency API with all consumers of our own defined library, or implementation in case we only want to use the dependency API private with our own library. A good example can be found in Gradle’s example repository.

C++
  1  plugins {
  2      id 'cpp-library'
  3  }
  4  
  5  library {
  6      linkage = [Linkage.SHARED]
  7  
  8      targetMachines = [
  9          machines.windows.x86_64,
 10          machines.macOS.x86_64,
 11          machines.linux.x86_64
 12      ]
 13  
 14      baseName = "greeter"
 15  }
 16  
 17  def fmtHeaders = file("$rootDir/../fmt/include")
 18  
 19  components.main.binaries.whenElementFinalized { binary ->
 20      project.dependencies {
 21          if (binary.optimized) {
 22              add(binary.includePathConfiguration.name, files(fmtHeaders))
 23          } else {
 24              add(binary.includePathConfiguration.name, files(fmtHeaders))
 25          }
 26      }
 27  }

With Gradle, we can not only build applications and libraries, but we can also execute tests to check the resulting artifacts. A test can be defined by the cpp-unit-test plugin which is generating a test executable. In principle, we could use any of the existing big test libraries, such as googletest, but in my opinion, the out of the box solution is pretty neat and lightweight and can be extended quite easily with external libraries.

C++
  1  plugins {
  2      id 'cpp-unit-test'
  3  }
  4  
  5  unitTest {
  6      dependencies {
  7          implementation project(':greeter')
  8      }
  9  
 10      baseName = "greeterTest" 
 11  }

With this project setup, we can build all artifacts by the command ./gradlew assemble and run tests by ./gradlew check. If we want to build and run all tests together, we can invoke ./gradlew build. In case we need a list of all available tasks provided by Gradle and its plugins, we can simply list them including their description by the command ./gradlew tasks. At GitHub, you can find the resulting repository.

  1  [bmahr@localhost gradleNative]$ ./gradlew tasks
  2  
  3  > Task :tasks
  4  
  5  ------------------------------------------------------------
  6  Tasks runnable from root project
  7  ------------------------------------------------------------
  8  
  9  Build tasks
 10  -----------
 11  assemble - Assembles the outputs of this project.
 12  build - Assembles and tests this project.
 13  clean - Deletes the build directory.
 14  
 15  Build Setup tasks
 16  -----------------
 17  init - Initializes a new Gradle build.
 18  wrapper - Generates Gradle wrapper files.
 19  
 20  Help tasks
 21  ----------
 22  buildEnvironment - Displays all buildscript dependencies declared in root project 'gradleNativ'.
 23  components - Displays the components produced by root project 'gradleNativ'. [incubating]
 24  dependencies - Displays all dependencies declared in root project 'gradleNativ'.
 25  dependencyInsight - Displays the insight into a specific dependency 
 26                      in root project 'gradleNativ'.
 27  dependentComponents - Displays the dependent components of components in 
 28                        root project 'gradleNativ'. [incubating]
 29  help - Displays a help message.
 30  model - Displays the configuration model of root project 'gradleNativ'. [incubating]
 31  projects - Displays the sub-projects of root project 'gradleNativ'.
 32  properties - Displays the properties of root project 'gradleNativ'.
 33  tasks - Displays the tasks runnable from root project 'gradleNativ' 
 34          (some of the displayed tasks may belong to subprojects).
 35  
 36  IDE tasks
 37  ---------
 38  cleanVisualStudio
 39  cleanXcode - Cleans XCode project files (xcodeproj)
 40  openVisualStudio - Opens the Visual Studio solution
 41  openXcode - Opens the Xcode workspace
 42  visualStudio
 43  xcode - Generates XCode project files (pbxproj, xcworkspace, xcscheme)
 44  
 45  Verification tasks
 46  ------------------
 47  check - Runs all checks.
 48  runTest - Executes C++ unit tests.
 49  
 50  Rules
 51  -----
 52  Xcode bridge tasks begin with _xcode. Do not call these directly.
 53  Pattern: clean<TaskName>: Cleans the output files of a task.
 54  
 55  To see all tasks and more detail, run gradlew tasks --all
 56  
 57  To see more detail about a task, run gradlew help --task <task>
 58  
 59  BUILD SUCCESSFUL in 0s
 60  1 actionable task: 1 executed

gradlebuild

Did you like the post?

What are your thoughts?

Feel free to comment and share this post.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Team Leader KISSsoft AG
Switzerland Switzerland
Passionate C++ developer, mechanical engineer, Head of Software Development at KISSsoft AG and host of https://thoughs-on-coding.com

Comments and Discussions

 
-- There are no messages in this forum --