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Hey guys,
I am working on some code, and I've been doing some stuff with 3D arrays and pointers. But now all of a sudden I just need to pass a single value pointer and I'm struggling (embarrassing, I know). I've read over the pointer tut but I am still struggling. Below is what I am trying to do, but I'm just getting errors similar to "cannot assign double = *double" or the like. If someone could give me a simple example I would definitely appreciate it.
Thanks so much!


C#
void setAngle (double v1[3], double v2[3], double *angle) {
  // set the value of angle
}
void doStuff1 ( ... , double *angle) {
    setAngle(x, y, angle);
}
void doStuff2 ( ... , double *angle) {
    // use angle here
}
void main() {
    double * angle;
    doStuff1( ... , angle);
    doStuff2( ... , angle);
}
Posted

You do not need a double pointer for this, you can simply pass the single pointer around like so:

void setAngle (double v1[3], double v2[3], double *angle)
{
    // Assign some value to the angle
    *angle = 90.0;
}

void doStuff1 ( ... , double *angle)
{
    setAngle(x, y, angle);
}

void doStuff2 ( ... , double *angle)
{
    // Do something with angle
    printf("%.1f",*angle);
}

void main()
{
    double angle;
    doStuff1( ... , &angle);
    doStuff2( ... , &angle);
}
 
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Comments
Olivier Levrey 10-Mar-11 4:34am    
My 5.
Donald Hume 10-Mar-11 9:40am    
Thaddeus Jones, you're the man. I had to change the function call of setAngle to the following though:

setAngle(x,y,&angle);

I think this makes sense though right?
[no name] 10-Mar-11 11:05am    
It depends; in this example, we call setAngle with angle rather than &angle, because it's called from within doStuff1. doStuff1 knows angle as a pointer to double, so this is correct.
If you were to call setAngle from main() though, or any other place where angle is known as a double rather than a pointer to double, it would indeed be &angle.
Donald Hume 10-Mar-11 14:08pm    
You are most certainly correct. Thanks so much for your help!
[no name] 10-Mar-11 14:11pm    
You're welcome :)
C#
double some_data[] =
{
    0.0,
    0.1,
    0.2
};

void setAngleCorrect (double **angle)
{
    *angle = &some_data[0];
}

void setAngleIncorrect (double *angle)
{
    angle = &some_data[0];
}

void main()
{
    double *angle1;

    setAngleCorrect(&angle1);

    ASSERT (angle1 == some_data); // this works

    double *angle2;

    setAngleIncorrect(angle2); // this is an error, pointer is uninitialized

    ASSERT (angle2 == some_data); // the two addrresses are not equal
}

 
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Hi,
try this
void main()
{    
     double angle;    
     doStuff1( ... , &angle);    
     doStuff2( ... , &angle);
}

if working then i will explaination
 
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Comments
Olivier Levrey 10-Mar-11 4:35am    
You could have explained right now. Anyway, my 5.
[no name] 17-Mar-11 2:39am    
function uotside the class doesn't take right parameter mostly took a garbage value becouse this have memory assignment or some thing else.
In your method, value of angle has not been modified by setAngle. setAngle simply gets an unitialized pointer.
I am assuming you want the called function to return an address to the caller.
Your functions should take an argument a pointer to a pointer.
setAngle(double v1[3], double v2[3], double **angle)
{
}
in main, you need to do this:
void main()
{
double *angle;
doStuff (..., &angle);
// pointer angle is now initialized and is pointing to the right address
}
 
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Comments
Michael Melkonian 9-Mar-11 22:55pm    
Meant to be setAngle, not doStuff in main.
e.g.
void main()
{
double *angle;
setAngle(..., &angle); // pointer is now initialized...
}
[no name] 9-Mar-11 22:59pm    
That what i mentioned above
actauly when pointer intialise it take garbage value but when passed value pointer it takes define value
Michael Melkonian 9-Mar-11 23:17pm    
I was under impression that he wants setAngle to return a pointer to a double, not a double value. For a value the answer is of course trivial (like you said).
scu_sundy 9-Mar-11 23:59pm    
Here is the right way.
Harrison H 10-Mar-11 13:09pm    
If you go that route, you'll set some garbage space in memory to whatever setAngle tells it too. You're assigning the angle value to an unitialized pointer. Bad Bad.

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